I was looking into using the to implement the style and rendering in a little GUI toolkit of mine using the Factory Pattern, and then this crazy Idea struck me. Why not use the Factory Pattern for all widgets?
Right now I'm thinking something in style of:
Widget label = Widget::create("label", "Hello, World");
Widget byebtn = Widget::create("button", "Good Bye!");
byebtn.onEvent("click", &goodByeHandler);
New widget types would be registered with a function like Widget::register(std::string ref, factfunc(*fact))
What would you say is the pros and cons of this method?
I would bet on that there is almost no performance issues using a std::map<std::string>
as it is only used when setting things up.
And yes, forgive me for being damaged by JavaScript and any possible syntax errors in my C++ as it was quite a while since I used that language.
Summary of pros and cons
Pros
Cons (and possible solutions)
My GUI Toolkit is in its early stages, it lacks quite much on the planning side. And as I'm not used to make GUI frameworks there is probably a lot of questions/design decisions that I have not even though of yet.
Right now I can't see that widgets would be too different in their set of methods, but that might rather just be because I've not gone trough the more advanced widgets in my mind yet.
Thank you all for your input!
Pros
Cons
Why not get best of both worlds by allowing widget creation both with regular constructors and with a factory?