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How to add a arrow head to my line in pyqt4?


I got this code:

from PyQt4 import QtGui, QtCore

class MyFrame(QtGui.QGraphicsView):
    def __init__( self, parent = None ):
        super(MyFrame, self).__init__(parent)

        scene = QtGui.QGraphicsScene()
        self.setScene(scene)
        self.resize( 400, 240 )

        # http://pyqt.sourceforge.net/Docs/PyQt4/qpen.html
        pencil = QtGui.QPen( QtCore.Qt.black, 2)
        pencil.setStyle( QtCore.Qt.SolidLine )

        # pencil.setStyle( QtCore.Qt.UpArrow )
        scene.addLine( QtCore.QLineF( 0, 0, 100, 100 ), pencil )

if ( __name__ == '__main__' ):
    app = QtGui.QApplication([])
    f = MyFrame()
    f.show()
    app.exec_()

Which draw this window:

enter image description here

How to add a arrow to one of the ends of the line as these I draw over the last image with a image editor:

enter image description here

I found this tutorial for C++ http://www.codeproject.com/Articles/3274/Drawing-Arrows with this pseudocode:

// ARROWSTRUCT
//
// Defines the attributes of an arrow.
typedef struct tARROWSTRUCT {
    int nWidth;     // width (in pixels) of the full base of the arrowhead
    float fTheta;   // angle (in radians) at the arrow tip between the two
                    //  sides of the arrowhead
    bool bFill;     // flag indicating whether or not the arrowhead should be
                    //  filled
} ARROWSTRUCT;

// ArrowTo()
//
// Draws an arrow, using the current pen and brush, from the current position
//  to the passed point using the attributes defined in the ARROWSTRUCT.
void ArrowTo(HDC hDC, int x, int y, ARROWSTRUCT *pArrow);
void ArrowTo(HDC hDC, const POINT *lpTo, ARROWSTRUCT *pArrow);

Simply fill an ARROWSTRUCT with the desired attributes, make sure the current DC position is correct (MoveTo(), etc.), and call one of the two ArrowTo() functions. The size parameters (nWidth and fTheta) are defined as follows:

Technique

This goes back to high-school algebra and trigonometry. The ArrowTo() function first builds a vector of the full line. Then it calculates the points for the sides of the arrowhead based on the nWidth and fTheta attributes you pass. Badda-boom-badda-bing, you got your arrowhead.

Here's some pseudo-pseudocode:

lineVector = toPoint - fromPoint
lineLength = length of lineVector

// calculate point at base of arrowhead
tPointOnLine = nWidth / (2 * (tanf(fTheta) / 2) * lineLength);
pointOnLine = toPoint + -tPointOnLine * lineVector

// calculate left and right points of arrowhead
normalVector = (-lineVector.y, lineVector.x)
tNormal = nWidth / (2 * lineLength)
leftPoint = pointOnLine + tNormal * normalVector
rightPoint = pointOnLine + -tNormal * normalVector

Moreover I could also find this other question Drawing a polygon in PyQt but it is for qt5. Therefore is it a better way to draw the arrows with polygons in pyqt4?


Solution

  • I had the same problem so after some work I came up with this.

    import math, sys
    from PyQt5 import QtWidgets, QtCore, QtGui
    
    
    class Path(QtWidgets.QGraphicsPathItem):
        def __init__(self, source: QtCore.QPointF = None, destination: QtCore.QPointF = None, *args, **kwargs):
            super(Path, self).__init__(*args, **kwargs)
    
            self._sourcePoint = source
            self._destinationPoint = destination
    
            self._arrow_height = 5
            self._arrow_width = 4
    
        def setSource(self, point: QtCore.QPointF):
            self._sourcePoint = point
    
        def setDestination(self, point: QtCore.QPointF):
            self._destinationPoint = point
    
        def directPath(self):
            path = QtGui.QPainterPath(self._sourcePoint)
            path.lineTo(self._destinationPoint)
            return path
    
        def arrowCalc(self, start_point=None, end_point=None):  # calculates the point where the arrow should be drawn
    
            try:
                startPoint, endPoint = start_point, end_point
    
                if start_point is None:
                    startPoint = self._sourcePoint
    
                if endPoint is None:
                    endPoint = self._destinationPoint
    
                dx, dy = startPoint.x() - endPoint.x(), startPoint.y() - endPoint.y()
    
                leng = math.sqrt(dx ** 2 + dy ** 2)
                normX, normY = dx / leng, dy / leng  # normalize
    
                # perpendicular vector
                perpX = -normY
                perpY = normX
    
                leftX = endPoint.x() + self._arrow_height * normX + self._arrow_width * perpX
                leftY = endPoint.y() + self._arrow_height * normY + self._arrow_width * perpY
    
                rightX = endPoint.x() + self._arrow_height * normX - self._arrow_width * perpX
                rightY = endPoint.y() + self._arrow_height * normY - self._arrow_width * perpY
    
                point2 = QtCore.QPointF(leftX, leftY)
                point3 = QtCore.QPointF(rightX, rightY)
    
                return QtGui.QPolygonF([point2, endPoint, point3])
    
            except (ZeroDivisionError, Exception):
                return None
    
        def paint(self, painter: QtGui.QPainter, option, widget=None) -> None:
    
            painter.setRenderHint(painter.Antialiasing)
    
            painter.pen().setWidth(2)
            painter.setBrush(QtCore.Qt.NoBrush)
    
            path = self.directPath()
            painter.drawPath(path)
            self.setPath(path)
    
            triangle_source = self.arrowCalc(path.pointAtPercent(0.1), self._sourcePoint)  # change path.PointAtPercent() value to move arrow on the line
    
            if triangle_source is not None:
                painter.drawPolyline(triangle_source)
    
    
    class ViewPort(QtWidgets.QGraphicsView):
    
        def __init__(self):
            super(ViewPort, self).__init__()
    
            self.setViewportUpdateMode(self.FullViewportUpdate)
    
            self._isdrawingPath = False
            self._current_path = None
    
        def mousePressEvent(self, event: QtGui.QMouseEvent) -> None:
    
            if event.button() == QtCore.Qt.LeftButton:
    
                pos = self.mapToScene(event.pos())
                self._isdrawingPath = True
                self._current_path = Path(source=pos, destination=pos)
                self.scene().addItem(self._current_path)
    
                return
    
            super(ViewPort, self).mousePressEvent(event)
    
        def mouseMoveEvent(self, event):
    
            pos = self.mapToScene(event.pos())
    
            if self._isdrawingPath:
                self._current_path.setDestination(pos)
                self.scene().update(self.sceneRect())
                return
    
            super(ViewPort, self).mouseMoveEvent(event)
    
        def mouseReleaseEvent(self, event: QtGui.QMouseEvent) -> None:
    
            pos = self.mapToScene(event.pos())
    
            if self._isdrawingPath:
                self._current_path.setDestination(pos)
                self._isdrawingPath = False
                self._current_path = None
                self.scene().update(self.sceneRect())
                return
    
            super(ViewPort, self).mouseReleaseEvent(event)
    
    
    def main():
        app = QtWidgets.QApplication(sys.argv)
    
        window = ViewPort()
        scene = QtWidgets.QGraphicsScene()
        window.setScene(scene)
        window.show()
    
        sys.exit(app.exec())
    
    
    if __name__ == "__main__":
        main()
    
    

    This code will work with any kind of path including bezier, square etc. If you want to change the arrow position you should change the path.PointAtPercent() value to anywhere between 0 and 1. For example if you want to draw arrow in the middle of the line use self.arrowCalc(path.pointAtPercent(0.5), path.pointAtPercent(0.51)). Also, when you pass points to arrowCalc make sure that source and destination points are close.

    Extra:

    If you want to test square and bezier path (replace the direct path method with below methods):

         def squarePath(self):
            s = self._sourcePoint
            d = self._destinationPoint
    
            mid_x = s.x() + ((d.x() - s.x()) * 0.5)
    
            path = QtGui.QPainterPath(QtCore.QPointF(s.x(), s.y()))
            path.lineTo(mid_x, s.y())
            path.lineTo(mid_x, d.y())
            path.lineTo(d.x(), d.y())
    
            return path
    
        def bezierPath(self):
            s = self._sourcePoint
            d = self._destinationPoint
    
            source_x, source_y = s.x(), s.y()
            destination_x, destination_y = d.x(), d.y()
    
            dist = (d.x() - s.x()) * 0.5
    
            cpx_s = +dist
            cpx_d = -dist
            cpy_s = 0
            cpy_d = 0
    
            if (s.x() > d.x()) or (s.x() < d.x()):
                cpx_d *= -1
                cpx_s *= -1
    
                cpy_d = (
                                (source_y - destination_y) / math.fabs(
                            (source_y - destination_y) if (source_y - destination_y) != 0 else 0.00001
                        )
                        ) * 150
    
                cpy_s = (
                                (destination_y - source_y) / math.fabs(
                            (destination_y - source_y) if (destination_y - source_y) != 0 else 0.00001
                        )
                        ) * 150
    
            path = QtGui.QPainterPath(self._sourcePoint)
    
            path.cubicTo(destination_x + cpx_d, destination_y + cpy_d, source_x + cpx_s, source_y + cpy_s,
                         destination_x, destination_y)
    
            return path
    

    Output:

    enter image description here