I'm sorry, but I'm kinda new in this language. I was creating a custom discord bot these days and I got stucked on this problem... I gave this bot the possibility to load the commands dynamically from a folder with one module for each command, but now I was trying to make a command to reload them all, but each time after the commands are reloaded the output is always the same.
Here is the code:
refreshCommands = () => {
this.commands = {};
console.log("Refreshing commands");
Promise.all(fs.readdirSync("./dist/commands").map(file => {
return new Promise(async resolve => {
const tmp = (await import(`./commands/${file}`)).default;
this.commands[tmp.name] = tmp;
resolve(tmp);
});
})).then(() => {
console.log("Listing commands: ");
console.log(Object.keys(this.commands));
});
}
Of course I update the commands from the js file, and not from the ts 'cause I would have to compile it again. I tried to make a simple "ping! Pong!" like command, and then to edit it to "ping! ping!" on runtime before using the //reload command, but it keeps writing "ping! Pong!"
Edit 1: The modules I have to import are made like this one:
import command from "../utils/command";
import { Guild, GuildEmoji, GuildEmojiManager, Message, MessageEmbed, Role } from "discord.js";
import { games } from "../utils/games";
import app from "../app";
import ReactionListener from "../utils/reactionListener";
const roleMessage: command = {
name: "rolesMessage",
description: "",
execute: async (message, bot) => {
message.delete();
createRoles(message.guild as Guild);
const embed = new MessageEmbed()
.setColor('#F00')
.setTitle("React to set your ROLE!");
games.forEach(game => {
let emoji = message.guild?.emojis.cache.find(emoji => emoji.name === game.emoji);
console.log(emoji);
embed.fields.push({
name: game.name,
value: (emoji as GuildEmoji).toString(),
inline: false
});
});
const msg = await message.channel.send(embed);
app.reactionListeners.push(new ReactionListener(msg,
(reaction, user) => {
let tmp = games.find(game=> reaction.emoji.name === game.emoji);
if(tmp){
//msg.channel.send(tmp);
const role = (message.guild as Guild).roles.cache.find(role => role.name === tmp?.roleName) as Role;
message.guild?.members.cache.find(member => member.id === user.id)?.roles.add(role);
}else{
reaction.remove();
}
}, (reaction, user)=>{
let tmp = games.find(game=> reaction.emoji.name === game.emoji);
if(tmp){
//msg.channel.send(tmp);
const role = (message.guild as Guild).roles.cache.find(role => role.name === tmp?.roleName) as Role;
message.guild?.members.cache.find(member => member.id === user.id)?.roles.remove(role);
}
})
);
games.forEach(game => {
msg.react((message.guild?.emojis.cache.find(emoji => emoji.name === game.emoji) as GuildEmoji));
});
}
}
const createRoles = (guild: Guild) => {
games.forEach(game => {
if(!guild.roles.cache.find(role => role.name === game.roleName)){
guild.roles.create({
data: {
name: game.roleName,
color: "#9B59B6",
},
reason: 'we needed a role for Super Cool People',
})
.then(console.log)
.catch(console.error);
}
});
}
export default roleMessage;
This is a different one from the one I was talking about earlier, but the problem is the same... Once I update and reload it (from the js compiled version), the old version keeps being runned
I managed to find a solution to the problem. As node js caches every module once imported, I deleted it from the cache like this
refreshCommands = () => {
Promise.all(fs.readdirSync("./dist/commands").map(file => {
return new Promise(async resolve => {
delete require.cache[require.resolve('./commands/' + file)];
resolve(file);
});
})).then(() => {
this.commands = {};
console.log("Refreshing commands");
Promise.all(fs.readdirSync("./dist/commands").map(file => {
return new Promise(async resolve => {
const tmp = (await import(`./commands/${file}`)).default;
this.commands[tmp.name] = tmp;
resolve(tmp);
});
})).then(() => {
console.log("Listing commands: ");
console.log(Object.keys(this.commands));
});
});
}
The code might look like garbage, but it actually works... I'm on my way to make it better, but meanwhile I can rely on it. Any suggestion is well accepted