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swiftuisprite-kitscenekit

Scene with SpriteView and SwiftUI does not fill whole screen


I am trying to work on Project 1 and use SpriteKit and SwiftUI but for some reason the scene never fill the whole screen on my iPad.

import SwiftUI
import SpriteKit

struct ContentView: View {
    var scene: SKScene {
        let screenWidth  = UIScreen.main.bounds.width
        let screenHeight = UIScreen.main.bounds.height
        
        let scene = GameScene()
        scene.size = CGSize(width: screenHeight, height: screenWidth)
        scene.scaleMode = .fill
        scene.backgroundColor = .green
        return scene
    }
    
    var body: some View {
        let screenWidth  = UIScreen.main.bounds.width
        let screenHeight = UIScreen.main.bounds.height
        
        print(screenWidth)
        
        return SpriteView(scene: scene)
            .frame(width: screenWidth, height: screenHeight)
            .ignoresSafeArea()
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}

Right now it looks like this:

Any ideas what I am missing here?

Max


Solution

  • You have height at width and width at height parameter at scene property. (How @aheze mentioned in the comment)