The code below is my attempt at a minimal cross-platform echo server in C++. It does what I expect, except for a platform-dependent asymmetry in the way IP backward-compatibility is handled: on Windows, unlike the other two platforms I've tried, an IPv6 server fails to handle requests from IPv4 clients.*
To me the fact that the other platforms can do this (result #3 below) was an unexpected but very welcome win. It opens up some possibilities for me, provided I can get it to work on Windows too. So my questions are: is it expected that the same thing fails on Windows (compare results #3 and #5)? And is there something I can do with the server code to get #5 to succeed?
It breaks down as follows:
Server uses IPv4 (minimal_echo_server 8081 4
):
Server uses IPv6 on Ubuntu 20.04 or macOS 10.13 (./minimal_echo_server 8081 6
):
::ffff:
followed by an IPv4 address)Server uses IPv6 on Windows 10 (.\minimal_echo_server.exe 8081 6
):
* An example of what I mean by "IPv4 client" might be the following netcat
call:
nc WWW.XXX.YYY.ZZZ 8081 # target the server via its IPv4 address
in contrast to the following where the client uses IPv6:
nc fe80::WWWW:XXXX:YYYY:ZZZZ%en0 8081 # target the server via its IPv6 link-local address (with the client's local adapter name appended as scope)
** In both cases of "failure", the failure mode seems to depend on the client OS: a Windows 10 client will pause for a few seconds and then report "No connection could be made because the target machine actively refused it" whereas my Linux and Darwin clients hang indefinitely as far as I can tell.
// Welcome to minimal_echo_server.cpp
// This can be compiled with `cl.exe minimal_echo_server.cpp` on Windows 10 using Visual Studio 2019
// or with `g++ -o minimal_echo_server minimal_echo_server.cpp` on something more GNUey.
#ifdef _WIN32
# pragma comment(lib, "Ws2_32.lib") // winsock2
# include <winsock2.h>
# include <ws2tcpip.h> // for inet_pton() and inet_ntop()
# define SOCKET_IS_VALID(S) (S != INVALID_SOCKET)
# define CLOSE_SOCKET closesocket
typedef int socklen_t;
bool InitializeSockets(void)
{
static bool initialized = false;
WSADATA wsa;
if(!initialized && WSAStartup(MAKEWORD(2, 2), &wsa) == 0) initialized = true;
return initialized;
}
#else
# include <sys/socket.h> // for socket(), bind(), etc
# include <arpa/inet.h> // for sockaddr_in and inet_ntop()
# include <unistd.h> // close()
# define SOCKET_IS_VALID(S) (S >= 0)
# define CLOSE_SOCKET close
typedef int SOCKET;
bool InitializeSockets(void) { return true; }
#endif
#include <string.h>
#include <string>
#include <sstream>
#include <iostream>
#define USAGE "Mandatory first argument: port number (decimal integer > 0)\n" \
"Optional second argument: 4 or 6 to denote IP version (default: 4)\n"
int main(int argc, const char * argv[])
{
const int maxPendingConnections = 5;
struct ::sockaddr_in serverAddress4, remoteAddress4;
struct ::sockaddr_in6 serverAddress6, remoteAddress6;
struct ::sockaddr * addressPtr;
::socklen_t addressSize;
int domain;
int port = (argc > 1) ? ::atoi(argv[1]) : 0;
int ipVersion = (argc > 2) ? ::atoi(argv[2]) : 4;
if(!port) { std::cerr << USAGE; return -1; }
if(!InitializeSockets()) return -2;
if(ipVersion == 4)
{
domain = PF_INET;
addressPtr = (struct ::sockaddr *)&serverAddress4;
addressSize = (::socklen_t)sizeof(serverAddress4);
::memset(addressPtr, 0, addressSize);
serverAddress4.sin_family = AF_INET;
serverAddress4.sin_port = htons(port);
serverAddress4.sin_addr.s_addr = htonl(INADDR_ANY);
}
else if(ipVersion == 6)
{
domain = PF_INET6;
addressPtr = (struct ::sockaddr *)&serverAddress6;
addressSize = (::socklen_t)sizeof(serverAddress6);
::memset(addressPtr, 0, addressSize);
serverAddress6.sin6_family = AF_INET6;
serverAddress6.sin6_port = htons(port);
serverAddress6.sin6_addr = in6addr_any;
serverAddress6.sin6_scope_id = 0; // right?
}
else { std::cerr << USAGE; return -1; }
SOCKET localServerSocket = ::socket(domain, SOCK_STREAM, IPPROTO_TCP);
if(!SOCKET_IS_VALID(localServerSocket)) return -3;
// to keep the example minimal, I will not be explicitly closing sockets on error
if(::bind(localServerSocket, addressPtr, addressSize) != 0) return -4;
if(::listen(localServerSocket, maxPendingConnections) != 0) return -5;
std::cerr << "listening on port " << port << " using IPv" << ipVersion << std::endl;
while(true)
{
if(ipVersion == 4)
{
addressPtr = (struct ::sockaddr *)&remoteAddress4;
addressSize = (::socklen_t)sizeof(remoteAddress4);
}
else if(ipVersion == 6)
{
addressPtr = (struct ::sockaddr *)&remoteAddress6;
addressSize = (::socklen_t)sizeof(remoteAddress6);
}
SOCKET remoteConnectionSocket = ::accept(localServerSocket, addressPtr, &addressSize);
if(!SOCKET_IS_VALID(remoteConnectionSocket)) return -6;
char buffer[128];
std::string remoteAddressString;
if(ipVersion == 4)
{
remoteAddressString = ::inet_ntop(AF_INET, &remoteAddress4.sin_addr, buffer, (socklen_t)sizeof(buffer)) ? buffer : "???";
}
else if(ipVersion == 6)
{
remoteAddressString = ::inet_ntop(AF_INET6, &remoteAddress6.sin6_addr, buffer, (socklen_t)sizeof(buffer)) ? buffer : "???";
if( IN6_IS_ADDR_LINKLOCAL( &remoteAddress6.sin6_addr ) )
{
std::stringstream ss;
ss << "%" << remoteAddress6.sin6_scope_id;
remoteAddressString += ss.str();
}
}
std::cerr << " accepted connection from " << remoteAddressString << std::endl;
while(true)
{
char incomingData[32];
int bytesReceived = ::recv(remoteConnectionSocket, incomingData, sizeof(incomingData), 0);
if(bytesReceived < 0) return -7;
if(bytesReceived == 0) break;
std::cerr << " received " << bytesReceived << " bytes from " << remoteAddressString << std::endl;
int bytesSent = ::send(remoteConnectionSocket, incomingData, bytesReceived, 0); // echo
if(bytesSent != bytesReceived) return -8;
}
CLOSE_SOCKET(remoteConnectionSocket);
std::cerr << " closed connection from " << remoteAddressString << std::endl;
}
return 0; // never reached, but let's suppress the compiler warning
}
I believe the problem you are running into is that under Windows, the IPV6_V6ONLY socket option is set enabled by default. In order to get dual-stack sockets (that can work over both IPv6 and IPv4) under Windows, you need to manually disable that option for each IPv6 socket you create:
int v6OnlyEnabled = 0; // we want v6-only mode disabled, which is to say we want v6-to-v4 compatibility
if (setsockopt(s, IPPROTO_IPV6, IPV6_V6ONLY, &v6OnlyEnabled, sizeof(v6OnlyEnabled)) != 0) printf("setsockopt() failed!?\n");