I am new to flutter and am currently developing a AR based application. I want to create renderable 3d Sceneform assets at RUNTIME. I know how to define a Sceneform asset in the build.gradle file but that isn't dynamic.
The way to make a 3d sceneform asset in the compilation(app level build.gradle):
sceneform.asset('sampledata/earth.obj',
'default',
'sampledata/earth.sfa',
'src/main/assets/earth_model')
But I want to create a sceneform asset during runtime. I am using arcore_flutter_plugin and Google's AR core with sceneform. I am unable to find any assistance/examples to render a 3d sceneform asset at runtime from firebase storage in flutter. All of the documentations available are for java and kotlin. The purpose of rendering sceneform assets at runtime is to load a .sfb file from firebase storage and render it in the app to keep the app lightweight.
If you dig deep into the documentation docs, you will find class ArCoreReferenceNode
with parameter objectUrl
https://pub.dev/documentation/arcore_flutter_plugin/latest/arcore_flutter_plugin/ArCoreReferenceNode/objectUrl.html.
I will take from the example app code
final toucanNode = ArCoreReferenceNode(
name: "Toucano",
objectUrl:
"https://github.com/KhronosGroup/glTF-Sample-Models/raw/master/2.0/Duck/glTF/Duck.gltf",
position: plane.pose.translation,
rotation: plane.pose.rotation,
);
arCoreController.addArCoreNodeWithAnchor(toucanNode);