I wanted to draw a hexagon shape but I couldn't do what I wanted. this is my result:
Path createHexagonPath() {
const int SIDES_OF_HEXAGON = 6;
const double radius = 50;
const Offset center = Offset(50, 50);
final path = Path();
var angle = (pi * 2) / SIDES_OF_HEXAGON;
Offset firstPoint = Offset(radius * cos(0.0), radius * sin(0.0));
path.moveTo(firstPoint.dx + center.dx, firstPoint.dy + center.dy);
for (int i = 1; i <= SIDES_OF_HEXAGON; i++) {
double x = radius * cos(angle * i) + center.dx;
double y = radius * sin(angle * i) + center.dy;
path.lineTo(x, y);
}
path.close();
return path;
}
I want that to be the case:
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