I need to keep my server updated with user's location even when the app is in the background or terminated.
The location updating is working just fine and seems to wake the application as wanted.
My problem is regarding the forwarding of the user's location via a PUT
request to the server.
I was able to go through the code with breakpoints and it goes well except that when I check with Charles if requests are going though, nothing appears.
Here is what I have so far:
API Client
final class BackgroundNetwork: NSObject, BackgroundNetworkInterface, URLSessionDelegate {
private let keychainStorage: Storage
private var backgroundURLSession: URLSession?
init(keychainStorage: Storage) {
self.keychainStorage = keychainStorage
super.init()
defer {
let sessionConfiguration = URLSessionConfiguration.background(withIdentifier: "backgroundURLSession")
sessionConfiguration.sessionSendsLaunchEvents = true
sessionConfiguration.allowsCellularAccess = true
backgroundURLSession = URLSession(configuration: sessionConfiguration,
delegate: self,
delegateQueue: nil)
}
}
func put<T: Encodable>(url: URL, headers: Headers, body: T) {
var urlRequest = URLRequest(url: url)
urlRequest.httpMethod = "PUT"
let authenticationToken: String? = try? keychainStorage.get(forKey: StorageKeys.authenticationToken)
if let authenticationToken = authenticationToken {
urlRequest.setValue(String(format: "Bearer %@", authenticationToken), forHTTPHeaderField: "Authorization")
}
headers.forEach { (key, value) in
if let value = value as? String {
urlRequest.setValue(value, forHTTPHeaderField: key)
}
}
do {
let jsonData = try JSONEncoder().encode(body)
urlRequest.httpBody = jsonData
} catch {
#if DEBUG
print("\(error.localizedDescription)")
#endif
}
backgroundURLSession?.dataTask(with: urlRequest)
}
}
AppDelegate
// ...
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
if launchOptions?[UIApplication.LaunchOptionsKey.location] != nil {
environment.locationInteractor.backgroundDelegate = self
_ = environment.locationInteractor.start()
}
return true
}
// ...
extension AppDelegate: LocationInteractorBackgroundDelegate {
func locationDidUpdate(location: CLLocation) {
taskId = UIApplication.shared.beginBackgroundTask {
UIApplication.shared.endBackgroundTask(self.taskId)
self.taskId = .invalid
}
environment.tourInteractor.updateLocationFromBackground(latitude: Float(location.coordinate.latitude),
longitude: Float(location.coordinate.longitude))
UIApplication.shared.endBackgroundTask(taskId)
taskId = .invalid
}
}
SceneDelegate (yes, the application is using SwiftUI
and Combine
and I target iOS 13
or later)
func sceneWillEnterForeground(_ scene: UIScene) {
if let environment = (UIApplication.shared.delegate as? AppDelegate)?.environment {
environment.locationInteractor.backgroundDelegate = nil
}
}
func sceneDidEnterBackground(_ scene: UIScene) {
if let appDelegate = (UIApplication.shared.delegate as? AppDelegate) {
appDelegate.environment.locationInteractor.backgroundDelegate = appDelegate
_ = appDelegate.environment.locationInteractor.start()
}
}
So basically, whenever my app goes in background, I set my delegate, restart the location updates and whenever an update comes, my interactor is called and a request is triggered.
According to breakpoints, eveything just works fine up to backgroundURLSession?.dataTask(with: urlRequest)
. But for some reason the request never gets fired.
I obviously checked Background Modes
capabilities Location updates
and Background fetch
.
Any idea why ?
That’s correct, the line
backgroundURLSession?.dataTask(with: urlRequest)
does nothing. The way to do networking with a session task is to say resume
, and you never say that. Your task is created and just thrown away. (I’m surprised the compiler doesn’t warn about this.)