I have this canvas where I place a letter randomly within the canvas.
var w = Math.random() * canvas.width;
var h = Math.random() * canvas.height;
drawRandomCircle(canvas,w,h);
function drawRandomCircle(canvas,w,h)
{
var fontSize = '35';
var ctx = canvas.getContext("2d");
var color = 'rgba(245, 66, 66,1.0)';
ctx.fillStyle = color;
ctx.font = fontSize + 'pt Arial';
ctx.fillText('O', w, h);
}
The results:
I would like to improve further on the function to include an offset in % from the canvas boundary to limit where the letter will appear.
The results would be similar to something similar to this.
Any ideas?
You need to take into account the 10% on the borders.
Try the following which uses this principle... but also remember that the co-ordinates for the canvas are top-left based... but when you do the font it will go UP (not down) so you have to take that into account as well.
var canvas = document.getElementsByTagName("canvas")[0];
var fontSizePx = 35;
// Get 10% of the width/height
var cw = (canvas.width / 10);
var ch = (canvas.height / 10);
// Get 80% of the width/height but minus the size of the font
var cw80 = (cw * 8) - fontSizePx;
var ch80 = (ch * 8) - fontSizePx;
for(var i = 0; i < 10; i++) {
// Get random value within center 80%
var w = (Math.random() * cw80) + cw;
// Add on the size of the font to move it down
var h = (Math.random() * ch80) + ch + fontSizePx;
drawRandomCircle(canvas,w,h);
}
function drawRandomCircle(canvas,w,h) {
var ctx = canvas.getContext("2d");
var color = 'rgba(245, 66, 66,1.0)';
ctx.fillStyle = color;
ctx.font = fontSizePx.toString() + 'px Arial';
ctx.fillText('O', w, h);
}
canvas {
border:1px solid black;
}
<canvas></canvas>