I'm trying to generate a regular n number of points within the volume of a sphere. I found this similar answer (https://scicomp.stackexchange.com/questions/29959/uniform-dots-distribution-in-a-sphere) on generating a uniform regular n number of points on the surface of a sphere, with the following code:
import numpy as np
n = 5000
r = 1
z = []
y = []
x = []
alpha = 4.0*np.pi*r*r/n
d = np.sqrt(alpha)
m_nu = int(np.round(np.pi/d))
d_nu = np.pi/m_nu
d_phi = alpha/d_nu
count = 0
for m in range (0,m_nu):
nu = np.pi*(m+0.5)/m_nu
m_phi = int(np.round(2*np.pi*np.sin(nu)/d_phi))
for n in range (0,m_phi):
phi = 2*np.pi*n/m_phi
xp = r*np.sin(nu)*np.cos(phi)
yp = r*np.sin(nu)*np.sin(phi)
zp = r*np.cos(nu)
x.append(xp)
y.append(yp)
z.append(zp)
count = count +1
which works as intended:
How can I modify this to generate a regular set of n points in the volume of a sphere?
Another method to do this, yielding uniformity in volume:
import matplotlib.pyplot as plt
from mpl_toolkits.mplot3d import Axes3D
import numpy as np
dim_len = 30
spacing = 2 / dim_len
point_cloud = np.mgrid[-1:1:spacing, -1:1:spacing, -1:1:spacing].reshape(3, -1).T
point_radius = np.linalg.norm(point_cloud, axis=1)
sphere_radius = 0.5
in_points = point_radius < sphere_radius
fig = plt.figure()
ax = fig.add_subplot(111, projection='3d')
ax.scatter(point_cloud[in_points, 0], point_cloud[in_points, 1], point_cloud[in_points, 2], )
plt.show()
Output (matplotlib mixes up the view but it is a uniformly sampled sphere (in volume))
Uniform sampling, then checking if points are in the sphere or not by their radius.
Uniform sampling reference [see this answer's edit history for naiive sampling].
This method has the drawback of generating redundant points which are then discarded.
It has the upside of vectorization, which probably makes up for the drawback. I didn't check.
With fancy indexing, one could generate the same points as this method without generating redundant points, but I doubt it can be easily (or at all) vectorized.