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c++openglglut

Finish drawing a polygon by right-clicking, but displaying a menu instead


I am writing a program that will continuously draw a polygon until the user right-clicks. The user can only draw if and only if the user makes a selection in the menu, if the user does not make a selection in the menu, the program will not draw. Up to now, my program has successfully drawn a polygon with the mouse, but the problem is that when I right-click to complete, the program pops up the menu instead of completing the polygon. Now how can I right-click to be able to complete the polygon, here's my program:

const int MAX = 100;
float mouseX, mouseY, ListX[MAX], ListY[MAX];
int numPoints = 0, closed = 0, shape = 0;

void mouse(int button, int state, int x, int y)
{
    mouseX = x;
    mouseY = y;

    if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN)
    {
        if (closed || numPoints >= MAX - 1)
            numPoints = 0;
        closed = 0;
        ListX[numPoints] = mouseX;
        ListY[numPoints] = mouseY;
        numPoints++;
    }
    if (button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN)
        closed = 1;
}

void motion(int x, int y)
{
    mouseX = x;
    mouseY = y;
    glutPostRedisplay();
}

void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    if (shape == 1)
    {
        if (numPoints)
        {
            glBegin(GL_LINE_STRIP);
            for (int i = 0; i < numPoints; ++i)
                glVertex2f(ListX[i], ListY[i]);
            if (closed)
                glVertex2f(ListX[0], ListY[0]);
            else
                glVertex2f(mouseX, mouseY);
            glEnd();
        }
    }
    glFlush();
}

void menu(int choice)
{
    switch (choice)
    {
    case 1:
        shape = 1;
        break;
    }
}

int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
    glutInitWindowSize(640, 480);
    glutInitWindowPosition(100, 100);
    glutCreateWindow("");
    gluOrtho2D(0, 640, 480, 0);

    glutCreateMenu(menu);
    glutAddMenuEntry("Polygon", 1);
    glutAttachMenu(GLUT_RIGHT_BUTTON);

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutPassiveMotionFunc(motion);
    
    glutMainLoop();
}

Edit: Thanks to genpfault, I finished the polygon by right-clicking but I don't know how to reattach it so I can re-open the menu.

...

void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    if (shape == 1)
    {
        glutDetachMenu(GLUT_RIGHT_BUTTON); // Add this

        ...
    }
    glFlush();
}

void menu(int choice)
{
    switch (choice)
    {
    case 1:
        shape = 1;
        break;
    }
}

int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
    glutInitWindowSize(640, 480);
    glutInitWindowPosition(100, 100);
    glutCreateWindow("");
    gluOrtho2D(0, 640, 480, 0);

    glutCreateMenu(menu);
    glutAddMenuEntry("Polygon", 1);
    glutAttachMenu(GLUT_RIGHT_BUTTON);

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutPassiveMotionFunc(mouse_move);

    glutMainLoop();
}

Solution

    1. Capture the return-value from glutCreateMenu(), that's the handle for the new menu.
    2. Detach the menu in the menu callback via glutDetachMenu() and set a bool indicating you're in "add points" mode.
    3. If you're in "add points" mode and detect a right-click, set the current menu to the menu handle from #1 via glutSetMenu(), then re-attach the menu with glutAttachMenu(). Reset the "add points" bool to false.

    All together:

    #include <GL/glut.h>
    
    const int MAX = 100;
    float mouseX, mouseY, ListX[MAX], ListY[MAX];
    int numPoints = 0, closed = 0, shape = 0;
    
    int hMenu = 0;
    bool addingPoints = false;
    
    void mouse(int button, int state, int x, int y)
    {
        mouseX = x;
        mouseY = y;
    
        if( addingPoints )
        {
            if( button == GLUT_LEFT_BUTTON && state == GLUT_DOWN )
            {
                if (closed || numPoints >= MAX - 1)
                    numPoints = 0;
                closed = 0;
                ListX[numPoints] = mouseX;
                ListY[numPoints] = mouseY;
                numPoints++;
            }
            if( button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN )
            {
                closed = 1;
    
                addingPoints = false;
                glutSetMenu(hMenu);
                glutAttachMenu(GLUT_RIGHT_BUTTON);
            }
        }
    }
    
    void motion(int x, int y)
    {
        mouseX = x;
        mouseY = y;
        glutPostRedisplay();
    }
    
    void display()
    {
        glClear(GL_COLOR_BUFFER_BIT);
    
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        glOrtho(0, 640, 480, 0, -1, 1);
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
    
        if (shape == 1)
        {
            if (numPoints)
            {
                glBegin(GL_LINE_STRIP);
                for (int i = 0; i < numPoints; ++i)
                    glVertex2f(ListX[i], ListY[i]);
                if (closed)
                    glVertex2f(ListX[0], ListY[0]);
                else
                    glVertex2f(mouseX, mouseY);
                glEnd();
            }
        }
        glutSwapBuffers();
    }
    
    void menu(int choice)
    {
        switch (choice)
        {
        case 1:
            numPoints = 0;
            shape = 1;
    
            addingPoints = true;
            glutDetachMenu(GLUT_RIGHT_BUTTON);
            break;
        }
    }
    
    int main(int argc, char** argv)
    {
        glutInit(&argc, argv);
        glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
        glutInitWindowSize(640, 480);
        glutCreateWindow("");
    
        hMenu = glutCreateMenu(menu);
        glutSetMenu(hMenu);
        glutAddMenuEntry("Polygon", 1);
        glutAttachMenu(GLUT_RIGHT_BUTTON);
    
        glutDisplayFunc(display);
        glutMouseFunc(mouse);
        glutPassiveMotionFunc(motion);
    
        glutMainLoop();
    }