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layoutswiftuisprite-kit

Determine actual height of a SpriteKit SKScene inside a SwiftUI View


I have a SwiftUI View with a VStack of 3 SpriteKit SKScenes inside. While scoreView and accelerometerView have a fixed height, gameScene does not. It takes the remaining space and depends somehow on the device.

struct ContentView: View {

    @StateObject private var gameScene = GameSKScene()
    @StateObject private var scoreView = ScoreSKScene()
    @StateObject private var accelerometerView = AccelerometerSKScene()

    var body: some View {
    
        VStack {
                SpriteView(scene: scoreView)
                    .frame(height: 50)
                            
                SpriteView(scene: gameScene)
          
                SpriteView(scene: accelerometerView)
                    .frame(height: 50)
    
        }.ignoresSafeArea()
    }
}

Now inside gameScene have problems setting up the scene because the scene itself has no information of its size.

I can get the width with UIScreen.main.bounds.width but how do I get the actual height?


Solution

  • If I understand you correctly, you want the gameScene SpriteView to fill the remaining space after accounting for the other two scenes. You can use GeometryReader (documentation here).

    Example usage:

    var body: some View {
        GeometryReader { geo in
           VStack {
              SpriteView(scene: scoreView)
                  .frame(height: 50)
                                
              SpriteView(scene: gameScene)
                  .frame(height: geo.size.height - 100)
              
              SpriteView(scene: accelerometerView)
                  .frame(height: 50)
        
            }
        }
    }