I have developed a game with LibGDX library. I am using socket programming libraries as a module in the project.
I am planing that every process of my LibGDX game will be a client for my server. I structured it.
But I can't run more than one game at a time to test multiplayer functionality. When I run the game first, everything is okay, but the second time I click run anything run until the first instance is closed.
I think that's because of Gradle.
I tried to change "Build and run using IntelliJ Idea" from Gradle settings, but this time I had an exception. It cannot read my assets file.
How can I solve this problem?
I have solved it with a Gradle command.
./gradlew desktop:run