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jsongodotgdscript

Convert data of a dictonary back to its proper data type after importing from a json file


My question is similar to this

I am using godot game engine and it uses gdscript. I request the moderators to let it stay at least till I get a proper reply. I am at the end of my project this is the only thing I can't accomplish. So, hoping someone will help me here.

I upload three dictionaries to google play as a saved game file when, it gives me json data when I back. Now, I want to convert the integer values back to int, boolean back to bool.

My dictonaries look like this:

Dictionary containing information on levels:

GameDataManager.level_info =    'sand': {
        1:{ 
            'unlocked' : true, 
            'high_score' : 0, 
            'stars' : 0,
            'goals' : {
                'score' : 500
            },
            'level_to_load' : 'res://scenes/levels/sand/1.tscn'
            },
        2:{ 
            'unlocked' : false, 
            'high_score' : 0, 
            'stars' : 0,
            'goals' : {
                'score' : 2400
            },
            'level_to_load' : 'res://scenes/levels/sand/2.tscn'
            }
          },
'ice': {
            1:{ 
                'unlocked' : true, 
                'high_score' : 0, 
                'stars' : 0,
                'goals' : {
                    'score' : 700
                },
                'level_to_load' : 'res://scenes/levels/sand/1.tscn'
                },
            2:{ 
                'unlocked' : false, 
                'high_score' : 0, 
                'stars' : 0,
                'goals' : {
                    'score' : 2400
                },
                'level_to_load' : 'res://scenes/levels/sand/2.tscn'
                }
              }

There is more but this is a sample.

Booster dictionary looks like this:

BoosterManager.booster_info =       'powers' : {
            'plus_bomb' : {
                'total' : 0,
            },
            'hammer' : {
                'total' : 0,
            },
            'swap_pieces' : {
                'total' : 0,
            },
        },
        'booster' : {
            'color_bomb' : {
                'total' : 0,
                'set' : false,
            },
            'adjacent_bomb' : {
                'total' : 0,
                'set' : false,
            },
            'column_or_row_bomb' : {
                'total' : 0,
                'set' : false,
            },
        }
    }

Now when I load this data back I do this for converting the data types back to their original state:

func _on_game_load_success(data):
    var game_data: Dictionary = parse_json(data)
    GameDataManager.level_info.clear()
    BoosterManager.booster_info.clear()
    ChipsManager.chips_info.clear()
    GameDataManager.level_info = game_data['level_info']
    BoosterManager.booster_info = game_data['booster_info']
    ChipsManager.chips_info = game_data['chips_info']
    for i in GameDataManager.level_info:
        var temp_i = GameDataManager.level_info[i]
        str(i)
        GameDataManager.level_info[i] = temp_i
        for j in GameDataManager.level_info[i]:
            var temp = GameDataManager.level_info[i][j]
            int(j)
            GameDataManager.level_info[i][j] = temp
            GameDataManager.level_info[i][j]['high_score'] = int(GameDataManager.level_info[i][j]['high_score'])
            GameDataManager.level_info[i][j]['stars'] = int(GameDataManager.level_info[i][j]['stars'])
            GameDataManager.level_info[i][j]['unlocked'] = bool(GameDataManager.level_info[i][j]['unlocked'])
            for k in GameDataManager.level_info[i][j]['goals']:
                GameDataManager.level_info[i][j]['goals'][k] = int(GameDataManager.level_info[i][j]['goals'][k])
    for i in BoosterManager.booster_info['booster']:
        BoosterManager.booster_info['booster'][i]['total'] = int(BoosterManager.booster_info['booster'][i]['total'])
        BoosterManager.booster_info['booster'][i]['set'] = bool(BoosterManager.booster_info['booster']['set'])
    for i in BoosterManager.booster_info['power']:
        BoosterManager.booster_info['power'][i]['total'] = int(BoosterManager.booster_info['booster'][i]['power'])
    GameDataManager.save_data()
    BoosterManager.save_data()

But when I try to reference it like this GameDataManager.level_info[lvl_type][lvl_num] where lvl_type is string and lvl_num is int I get a null error. Can anyone help please?


Solution

  • I solved the problem but forgot to post it here. This is the code I came up with and it works.

    func _on_game_load_success(data):
        var game_data: Dictionary = parse_json(data)
        var new_dict = {
            'sand' : {},
            'ice' : {},
            'spooky' : {},
            'city' : {}
        }
        for i in game_data.level_info:
            if i in new_dict.keys():
                for j in game_data.level_info[i]:
                    new_dict[i][int(j)] = game_data.level_info[i][j]
            else:
                new_dict[i] = GameDataManager.level_info[i]
        for i in new_dict:
            for j in new_dict[i]:
                new_dict[i][j]['stars'] = int(new_dict[i][j]['stars'])
                new_dict[i][j]['high_score'] = int(new_dict[i][j]['high_score'])
                new_dict[i][j]['unlocked'] = bool(new_dict[i][j]['unlocked'])
                for k in new_dict[i][j]['goals']:
                    new_dict[i][j]['goals'][k] = int(new_dict[i][j]['goals'][k])
        GameDataManager.level_info.clear()
        GameDataManager.level_info = new_dict
        BoosterManager.booster_info.clear()
        BoosterManager.booster_info = game_data.booster_info
        for i in BoosterManager.booster_info['booster']:
            BoosterManager.booster_info['booster'][i]['set'] = bool(BoosterManager.booster_info['booster'][i]['set'])
            BoosterManager.booster_info['booster'][i]['total'] = int(BoosterManager.booster_info['booster'][i]['total'])
        for i in BoosterManager.booster_info['powers']:
            BoosterManager.booster_info['powers'][i]['total'] = int(BoosterManager.booster_info['powers'][i]['total'])
        ChipsManager.chips_info.clear()
        ChipsManager.chips_info = game_data.chips_info
        ChipsManager.chips_info['chips'] = int(ChipsManager.chips_info['chips'])
        GameDataManager.save_data()
        BoosterManager.save_data()
        ChipsManager.save_data()