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c++reflectionluametatable

Lua - C++ object metatable returns nil


I have just started delving into Lua, and I learnt that C++ object properties could be accessible through metatables.

I am trying to access such an object's functions in a game's script: "GameLib". It is available in Lua as a global variable, but getmetatable() returns nil:

-- example usage elsewhere in the scripts:
local pPlayer = GameLib.GetLocalPlayer();

-- my tried code:
local mt = getmetatable(GameLib);
print("Metatable type:" .. type(mt)); -- "Metatable type: nil"

What could be the problem? Are there cases, when a C++ object has no metatable? If so, is there another way to access its properties?


Solution

  • From the Lua 5.4 Reference Manual:

    2.4 Metatables and Metamethods:

    Every value in Lua can have a metatable.

    By default, a value has no metatable, but the string library sets a metatable for the string type

    So there are cases where values, even userdata have no metatable. In fact that's default.

    6.1 Basic Functions: getmetatable

    If object does not have a metatable, returns nil. Otherwise, if the object's metatable has a __metatable field, returns the associated value. Otherwise, returns the metatable of the given object.

    So the that leaves us with two options why getmetatable(GameLib) returns nil:

    1. GameLib does not have a metatable
    2. getmetatable is not Lua's getmetatable. It has been overwritten by a function that returns nil for at least some values. Trivial function getmetatable() end