so I am trying again to post this in a correct manner, but I am struggling with adding items to an inventory for a very simple text based game for a class project. The output should be as folllows:
You are in (room)
Inventory: []
You see a (item)
What do you wish to do?
In my game, the player will type a command like get Sword
to pick up an item. If that item isnt in the room they are in it should output You cant get that item here
. Once the player gets the item in the room, it should be added into the inventory and removed from the room so that the input reads:
You are in (room)
Inventory: [Sword]
You dont see anything useful
What do you wish to do?
I am having trouble getting the inventory to update and then the item no longer being in the room. When I am in the room I try to get the item and it says You cant get that item here
even if the item is in the room.
Below is a simplified version of my code, any help is appreciated greatly.
# A dictionary for the simplified text game that links a room to other rooms.
rooms = {
'Entrance Hall': {'North': 'Great Hall', 'East': 'Gallery', 'West': 'Library', 'item': 'None'},
'Library': {'East': 'Entrance Hall', 'item': 'Book'},
'Gallery': {'West': 'Entrance Hall', 'item': 'Sword'}
}
instructions = 'To move type: go North, go East, go West, go South' \
'to get items type get Item, ex: get Sword\n '
directions = ['go North', 'go South', 'go East', 'go West']
pick_up_items = ['get Ale', 'get Book', 'get Armor', 'get Sword', 'Necromancer', 'get Knife', 'get Candle']
print(instructions)
current_room = 'Entrance Hall'
item_in_room = 'None'
inventory = []
while True:
print('You are in the {}.'.format(current_room))
print('Inventory:', inventory)
if item_in_room == 'None':
print("You don't see anything useful")
else:
print('You see a', item_in_room)
# gets the users input
command = input('\nWhat do you wish to do? ') # this controls the movement
if command in directions:
command = command.split()[1]
if command in rooms[current_room].keys():
current_room = rooms[current_room][command]
item_in_room = rooms[current_room]['item']
else:
# if the player inputs a bad movement
print('You cant go that way!')
# Checks to see if the player types a 'get' command and adds the item in the room to the players inventory.
if command in pick_up_items:
command = command.split()[1]
if command in rooms[current_room].keys():
inventory.append(current_room['item'])
else:
# if the player inputs a item not in the room
print('You cant get that item here!')
From what I can see, your check for items is wrong.
Your item is in the rooms[current_room]['item']
not rooms[current_room].keys()
if command == rooms[current_room]['item']:
inventory.append(rooms[current_room]['item']) #another error i found out
rooms[current_room]['item'] = 'None' #make sure that you check that command isn't None or it will be added as an Item
# other stuff
If you are planning on placing multiple items in a room, I suggest that you convert the item
key in all dictionaries to a list to make the checking easier. Also, go item
will also pass your direction check and raise an error.