How can I make a score system, that increases by one, when I hit square1. A score system, that restart back to 0, when I hit square2. And also loop back to the beginning position, when I hit square2. So loop back and restart the score to 0, when I hit square 2.
import turtle
import math
from time import sleep
wn = 0
player = turtle.Turtle()
square1 = turtle.Turtle()
square2 = turtle.Turtle()
speed = 1
def init():
wn = turtle.Screen()
wn.bgcolor("blue")
wn.tracer(3)
turtle.listen()
turtle.onkey(turnLeft, "Left")
turtle.onkey(turnRight, "Right")
def initCharacters():
player.color("red")
player.shape("circle")
player.penup()
player.speed(0)
player.setposition(25, 20)
square1.color("white")
square1.shape("square")
square1.penup()
square1.speed(0)
square1.setposition(100, 100)
square2.color("yellow")
square2.shape("square")
square2.penup()
square2.speed(0)
square2.setposition(150, 50)
def distanceIsLessThan(p, q, distance):
return math.pow(p.xcor() - q.xcor(), 2) + math.pow(p.ycor() - q.ycor(), 2) < math.pow(distance, 2)
def turnLeft():
player.left(90)
def turnRight():
player.right(90)
def main():
init()
initCharacters()
while True:
player.forward(speed)
if distanceIsLessThan(player, square1, 20) or \
distanceIsLessThan(player, square2, 20):
# print("Touch")
initCharacters()
sleep(0.02)
if __name__ == "__main__":
main()
This is basically what you want:
import turtle
import math
from time import sleep
#Adding the integer for the score
score=0
wn = 0
player = turtle.Turtle()
square1 = turtle.Turtle()
square2 = turtle.Turtle()
speed = 1
#Here Im making a new turtle for showing the score
turtle_score=turtle.Turtle()
turtle_score.penup()
turtle_score.hideturtle()
turtle_score.goto(-300.00,-245.00)
turtle_score.write("")
def init():
wn = turtle.Screen()
wn.bgcolor("blue")
wn.tracer(3)
turtle.listen()
turtle.onkey(turnLeft, "Left")
turtle.onkey(turnRight, "Right")
def initCharacters():
player.color("red")
player.shape("circle")
player.penup()
player.speed(0)
player.setposition(25, 20)
square1.color("white")
square1.shape("square")
square1.penup()
square1.speed(0)
square1.setposition(100, 100)
square2.color("yellow")
square2.shape("square")
square2.penup()
square2.speed(0)
square2.setposition(150, 50)
def distanceIsLessThan(p, q, distance):
return math.pow(p.xcor() - q.xcor(), 2) + math.pow(p.ycor() - q.ycor(), 2) < math.pow(distance, 2)
def turnLeft():
player.left(90)
def turnRight():
player.right(90)
def main():
init()
initCharacters()
global score
while True:
player.forward(speed)
#Checking which square the player collided with and updating the score.
if distanceIsLessThan(player, square1, 20):
score=score+1
player.fd(40)
turtle_score.undo()
turtle_score.write(str(score))
if distanceIsLessThan(player, square2, 20):
score=0
turtle_score.undo()
turtle_score.write(str(score))
# print("Touch")
initCharacters()
sleep(0.02)
if __name__ == "__main__":
main()
The score shows up at the bottom left corner of the screen.