Now I have four Images and I have applied frame animation on these four images
1.one
2.two
3.three
4.Go
I want to give a time delay between three and Go frame which would be a random time.
Here is my code
int d=5000;
AnimationDrawable drawable=new AnimationDrawable();
drawable.addFrame(getResources().getDrawable(R.drawable.one), 1000);
drawable.addFrame(getResources().getDrawable(R.drawable.two), 1000);
drawable.addFrame(getResources().getDrawable(R.drawable.three),d);
drawable.addFrame(getResources().getDrawable(R.drawable.go),d);
drawable.setOneShot(true);
iv3.setBackgroundDrawable(drawable);
drawable.start();
Where iv3 is my ImageView
And I also want to give Scale animation with frame-by-frame animation on these images.
Please Help me out...
Th@nks
After Searching and doing lots of online stuff I believe that I cannot give delay time between two subsequent frames in frame-by-frame animation and I also cannot implement scale and frame-by-frame together.So I carried out the other way is following
b=AnimationUtils.loadAnimation(this, R.anim.scalealpha);
a=AnimationUtils.loadAnimation(this, R.anim.scalealpha);
c=AnimationUtils.loadAnimation(this, R.anim.scalealpha);
e=AnimationUtils.loadAnimation(this, R.anim.scalealpha);
a=AnimationUtils.loadAnimation(this,R.anim.scalealpha);
iv3.setImageResource(R.drawable.one);
iv3.startAnimation(a);
Handler handler = new Handler();
handler.postDelayed(new Runnable()
{
public void run()
{
iv3.setImageResource(R.drawable.two);
iv3.startAnimation(b);
Handler handler = new Handler();
handler.postDelayed(new Runnable()
{
public void run()
{
iv3.setImageResource(R.drawable.three);
iv3.startAnimation(c);
Handler handler = new Handler();
handler.postDelayed(new Runnable()
{
public void run()
{
iv3.setImageResource(R.drawable.go);
iv3.startAnimation(e);
}}, 3000);
}}, 1000);
}}, 1000);
If anyone know better way than this please tell me and I would be glade to know.......... Thanks to whom who tried to solve this problem.....