When defining a Python class, I'd like to use decorators to register some of its methods into a class variable list. Here's an example of incorrect python that outlines what I'm looking for:
class MyClass:
dangerous_methods = []
@classmethod
def dangerous_method(cls, func):
cls.dangerous_methods.append(func)
return func
@MyClass.dangerous_method
def incinerate(self):
pass
def watch_tv(self):
pass
@MyClass.dangerous_method
def stab(self):
pass
def print_dangerous_methods(self):
print(self.dangerous_methods)
obj = MyClass()
obj.print_dangerous_methods()
with the expected output being
[<function MyClass.incinerate at 0x000001A42A629280>, <function MyClass.stab at 0x000001A42A629281>]
Is it possible to do this without torturing Python too much?
All you really want to do is to set dangerous
on the methods. Remember that python functions and methods are first-class objects, you can set arbitrary attributes on them.
def print_dangerous_methods(cls):
""" yes, you could also return a list """
for name in dir(cls):
f = getattr(cls, name)
if callable(f) and getattr(f, "dangerous", False):
print(name)
def dangerous(func):
setattr(func, "dangerous", True)
return func
class MyClass:
@dangerous
def incinerate(self):
print("incinerate")
def watch_tv(self):
pass
@dangerous
def stab(self):
return "you've been stabbed"
class_born_dangerous = print_dangerous_methods
print("\non instance")
obj = MyClass()
print_dangerous_methods(obj)
print("\non class")
print_dangerous_methods(MyClass)
print("\nand yes, they work")
obj.incinerate()
print (obj.stab())
print("\nas a classmethod")
obj.class_born_dangerous()
on instance
incinerate
stab
on class
incinerate
stab
and yes, they work
incinerate
you've been stabbed
as a classmethod
incinerate
stab
If you want to generalize this approach and set arbitrary attributes, you need to set up a parametrized decorator:
def annotate_func(**kwds):
"""set arbitrary attributes"""
def actual_decorator(func):
for k, v in kwds.items():
setattr(func, k, v)
return func
return actual_decorator
which you would use as follows:
@annotate_func(dangerous=1,range=1000)
def shoot(self, times):
for i in range(0, times):
print("bang!")