I want to scale the imported GLB Model to the same size a cube in my scene. It is needed to make sure that the model stays inside the shadow casting areas and is big enough to make the shadows visible.
I 've calculated the bounding Boxes of both objects already:
// shadowcasting area
var sceneExtent = new THREE.BoxGeometry( 4, 4, 4 );
var cube = new THREE.Mesh( sceneExtent, material );
var sceneBounds = sceneExtent.computeBoundingBox()
and
// imported mesh
model.traverse( function ( child ) {
if ( child.isMesh ) {
child.geometry.computeBoundingBox()
meshBounds = child.geometry.boundingBox
}
} );
but now I do not know what to do with them to modify the scale
of the GLTF Model
// meshBounds = child.geometry.boundingBox
// sceneBounds = sceneExtent.computeBoundingBox()
// how to resize model scale to match size of sceneBounds
model.scale.set(1,1,1)
I've already researched quite a bit but I do not seem to understand the solutions I've found so far.
How can I modify the model scale to match the sceneBounds
with the information I have?
UPDATE: To get the bounding box use .setFromObject()
instead:
sceneBounds = new THREE.Box3().setFromObject( cube );
meshBounds = new THREE.Box3().setFromObject( model );
For example like this:
// Calculate side lengths of scene (cube) bounding box
let lengthSceneBounds = {
x: Math.abs(sceneBounds.max.x - sceneBounds.min.x),
y: Math.abs(sceneBounds.max.y - sceneBounds.min.y),
z: Math.abs(sceneBounds.max.z - sceneBounds.min.z),
};
// Calculate side lengths of glb-model bounding box
let lengthMeshBounds = {
x: Math.abs(meshBounds.max.x - meshBounds.min.x),
y: Math.abs(meshBounds.max.y - meshBounds.min.y),
z: Math.abs(meshBounds.max.z - meshBounds.min.z),
};
// Calculate length ratios
let lengthRatios = [
(lengthSceneBounds.x / lengthMeshBounds.x),
(lengthSceneBounds.y / lengthMeshBounds.y),
(lengthSceneBounds.z / lengthMeshBounds.z),
];
// Select smallest ratio in order to contain the model within the scene
let minRatio = Math.min(...lengthRatios);
// If you need some padding on the sides
let padding = 0;
minRatio -= padding;
// Use smallest ratio to scale the model
model.scale.set(minRatio, minRatio, minRatio);