I'm working with a photogrametry mesh (.fbx) that I have cleaned up in blender 2.8.
In UE (4.26), when I build the light, the mesh goes dark (as on the pic).
I do have a UV generated in blender. In UE, the mesh has a 256 light map resolution & a light map coordinate index of 1.
Is there something I'm doing wrong?
UV channel 1 (this is what I suspect is the problem but I have no solution)
So it turns out I just needed to put 0 as the light map coordinate index value