I'm trying to make my scoring system work. it keeps forgetting after I have changed the score once I go back into the class as it is set as 0. How would I change this so the score changes as appropriate?
code:
import random
from tkinter import *
class TimesTableGUI:
def __init__(self, parent, score = 0):
self.score = score
#chooses a random number
num1 = random.randint(1,10)
num2 = random.randint(1,10)
self.answer = num1 * num2
#making labels
entry_label = Label(parent, text = str(num1) + " * " + str(num2))
entry_label.grid(row = 0, column = 0)
self.e1 = Entry(parent, width = 5)
self.e1.grid(row = 0, column = 1)
b1 = Button(parent, text = "Check Answer", command = self.check_answer)
b1.grid(row = 1, column = 0)
b2 = Button(parent, text = "Next", command = self.new_question)
b2.grid(row = 1, column = 1)
self.b1_output = Label(parent, text = self.score)
self.b1_output.grid(row = 2, column = 0)
def check_answer(self): #callback for Check Answer button
#check if users gets correct answer
f = int(self.e1.get())
if f == self.answer:
self.score +=1
self.b1_output.configure(text = self.score)
else:
self.b1_output.configure(text = self.score)
def new_question(self): #callback for Next button to next question
self.b1_output.configure(text = " ")
radiobuttons = TimesTableGUI(root) #restarts the class for new question
if __name__ == "__main__":
root = Tk()
root.title("Task 3")
radiobuttons = TimesTableGUI(root)
root.mainloop()
Try this:
import random
from tkinter import *
class TimesTableGUI:
def __init__(self, parent, score=0):
self.score = score
self.master = parent
self.ask_new_question()
self.b1_output = Label(parent, text="Score = %i" % self.score)
self.b1_output.grid(row=2, column=1)
def ask_new_question(self):
self.question_frame = Frame(self.master)
self.question_frame.grid(row=1, column=1)
#chooses a random number
num1 = random.randint(1, 10)
num2 = random.randint(1, 10)
self.answer = num1 * num2
#making labels
entry_label = Label(self.question_frame, text="%i*%i" % (num1, num2))
entry_label.grid(row=0, column=0)
self.e1 = Entry(self.question_frame, width=5)
self.e1.grid(row=0, column=1)
self.check_answer_btn = Button(self.question_frame, text="Check Answer",
command=self.check_answer)
self.check_answer_btn.grid(row=1, column=0)
b2 = Button(self.question_frame, text="Next",
command=self.new_question)
b2.grid(row=1, column=1)
def check_answer(self):
user_answer = int(self.e1.get())
if user_answer == self.answer:
self.score += 1
self.b1_output.configure(text="Score = %i" % self.score)
# So the user can't submit more than 1 correct answer
self.check_answer_btn.config(state="disabled")
def new_question(self):
# Remove the frame (and all of its children)
self.question_frame.destroy()
# Display the new question
self.ask_new_question()
if __name__ == "__main__":
root = Tk()
root.title("Task 3")
radiobuttons = TimesTableGUI(root)
root.mainloop()
I moved all of the widgets that are for the question inside a frame. The frame gets destroyed and recreated each time a new question needs to be displayed. I also made sure the user can't just keep clicking on Check Answer
after they got the correct answer already (for that question).