What programming language and libraries could I use to automate a Blender to Unreal Engine pipeline?
I want to automate the following steps (on Windows/Linux)
.blend
file.blend
file.blend
file as .fbx
to a specified path by user input, otherwise just throw an error.fbx
fileWhat programming language and libraries/package could I use to automate this process?
PYTHON ! python is the language blender understands internally within python you got import sys to do file system things and execute run other apps to control the non python apps checkout https://bigl.es/tuesday-tooling-simulate-keyboard-input-with-python/