I am trying to add a rounded tableview header on top of a tableview. Its top is below an image:
so my idea was to draw a shaped view and add this view as a header. But from the solutions I saw, all I was able to was this kind of shape:
My question is: how to have this view without the extra hight? So no hight below the corners. Any other way to have achieve design is also good.
my code:
import UIKit
import PlaygroundSupport
let containerView = UIView(frame: CGRect(x: 0, y: 0, width: 300, height: 500))
containerView.backgroundColor = .white
PlaygroundPage.current.liveView = containerView
let headerView = UIView()
let frame2 = CGRect(x: 0, y: 190, width: 300, height: 40)
headerView.clipsToBounds = true
headerView.backgroundColor = .red
headerView.frame = frame2
headerView.roundCorners([.topLeft, .topRight], radius: 40)
containerView.addSubview(headerView)
extension UIView {
func roundCorners(_ corners: UIRectCorner, radius: CGFloat) {
let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.cgPath
self.layer.mask = mask
}
}
I found out a way:
import UIKit
import PlaygroundSupport
let containerView = UIView(frame: CGRect(x: 0, y: 0, width: 300, height: 500))
containerView.backgroundColor = .white
PlaygroundPage.current.liveView = containerView
let headerView = UIView()
let frame2 = CGRect(x: 0, y: 190, width: 300, height: 22)
headerView.clipsToBounds = true
headerView.backgroundColor = .red
headerView.frame = frame2
draw(shapeView: headerView)
containerView.addSubview(headerView)
func draw(shapeView:UIView) {
let path = headerView.headerBezierPath(hight: headerView.frame.height).cgPath
let shape = CAShapeLayer()
shape.path = path
shapeView.layer.mask = shape
}
extension UIView {
func headerBezierPath(hight:CGFloat) -> UIBezierPath {
let cardRadius = CGFloat(hight)
let viewSize = self.bounds.size
let path = UIBezierPath()
path.move(to: CGPoint(x: cardRadius, y: 0))
// top line
path.addLine(to: CGPoint(x: viewSize.width - cardRadius, y: 0))
// top-right corner arc
path.addArc(withCenter:
CGPoint(x: viewSize.width - cardRadius, y: cardRadius),
radius: cardRadius,
startAngle: CGFloat(Double.pi * 3 / 2),
endAngle: CGFloat(0),
clockwise: true)
// bottom line
path.addLine(to: CGPoint(x: 0, y: cardRadius))
// top-left corner arc
path.addArc(
withCenter: CGPoint(x: cardRadius, y: cardRadius),
radius: cardRadius,
startAngle: CGFloat(Double.pi),
endAngle: CGFloat(Double.pi / 2 * 3),
clockwise: true
)
// close path join to origin
path.close()
// Set the background color of the view
UIColor.gray.set()
path.fill()
return path
}
}