I was trying to do a Neural Network animation, and I found a class online, which I modified to suit my needs. Basically, the class looks like:
class NeuralNetworkMobject(VGroup):
...
...
def change_edge_color(...):
edge = random.choice(n1.edges_out) # n1.edges_out is a VGroup, and edge is Line
# I want to play the edge fade in animation from this method.
# I've tried to do:
NeuralNetworkScene.play(FadeIn(edge)) # NeuralNetworkScene is the actual scene
But, the program gives an error, saying that:
File "neural.py", line 171, in set_neuron_edge_color
NeuralScene.play(FadeIn(n_edge))
File "/usr/local/lib/python3.9/site-packages/manimlib/scene/scene.py", line 845, in wrapper
self.update_skipping_status()
AttributeError: 'FadeIn' object has no attribute 'update_skipping_status'
How can I play an animation form a non-Scene class?
Thanks,
So I tried everything I can, including instantiating the main scene and then trying to play the animation (which you obviously shouldn't) to directly accessing the Scene.play() method (which didn't work either). So, as a solution I came up with:
class MainScene(Scene):
def construct(self):
...
neurons = NeuralNetworkMobject()
your_animation_function(neurons)
def your_animation_function(self, neurons):
self.play(FadeIn(neurons))
...
While this approach does solve the problem, just for curiosity I am asking that is it possible to play an animation from a non-Scene class?
Thanks,