The method,,add_by_priority" gives me segmentation fault, i know that the problem occurs in the ,,get_prio" method. I tried to solve it or search if it works anywhere else, and for example outside the ,,if" statement it compiles just fine. Also i don't know if i did the whole algorithm of priority insertion correctly(especially 2 lines after while loop)
#ifndef SNODE_H
#define SNODE_H
#include <iostream>
template<typename TYPE>
class SNode
{
private:
TYPE _elem; //value of element
SNode<TYPE>* _next_elem; //connection to next node
int _prio; //priority
public:
SNode();
SNode(const TYPE & elem, const SNode<TYPE>* next_elem, const int prio);
TYPE &get_elem();
SNode<TYPE>* get_next_elem();
int &get_prio();
void set_elem(const TYPE & elem);
void set_next_elem(SNode<TYPE>& next_elem);
void set_priority(const int & prio);
bool operator<(SNode<TYPE> & Node);
bool operator>(SNode<TYPE> & Node);
};
#endif
#ifndef LINKED_LIST
#define LINKED_LIST
#include <iostream>
#include "SNode.h"
template<typename TYPE>
class LinkedList
{
private:
SNode<TYPE>* head;
public:
LinkedList(); //konstruktor bezparametryczny
void add_by_priority(const TYPE& Node, const int &prio);
void removeFront();
void addFront(const TYPE& Node, const int &prio);
const TYPE & front() const;
bool empty() const;
void print();
};
#include "SNode.h"
template<typename TYPE>
SNode<TYPE>::SNode(){}
template<typename TYPE>
SNode<TYPE>::SNode(const TYPE & elem, const SNode<TYPE>* next_elem, const int prio)
{
_elem=elem;
next_elem= NULL;
_prio = prio;
}
template<typename TYPE>
TYPE &SNode<TYPE>::get_elem()
{
return _elem;
}
template<typename TYPE>
SNode<TYPE>* SNode<TYPE>::get_next_elem()
{
return _next_elem;
}
template<typename TYPE>
int &SNode<TYPE>::get_prio()
{
return _prio;
}
template<typename TYPE>
void SNode<TYPE>::set_elem(const TYPE & elem)
{
_elem=elem;
}
template<typename TYPE>
void SNode<TYPE>::set_next_elem( SNode<TYPE>& next_elem)
{
_next_elem = &next_elem;
}
template<typename TYPE>
void SNode<TYPE>::set_priority(const int & prio)
{
_prio = prio;
}
template<typename TYPE>
bool SNode<TYPE>::operator<(SNode<TYPE> & Node)
{
if((*this).get_prio() > Node.get_prio())
return true;
return false;
}
template<typename TYPE>
bool SNode<TYPE>::operator>(SNode<TYPE> & Node)
{
return !(*this<Node);
}
#include <iostream>
#include "LinkedList.h"
//inicjuje obiekt ktory nie poakzuje na nic (NULL)
template<typename TYPE>
LinkedList<TYPE>::LinkedList()
{
head = nullptr;
}
//zwraca 1 element listy
template<typename TYPE>
const TYPE & LinkedList<TYPE>::front() const
{
return head->get_elem();
}
template<typename TYPE>
void LinkedList<TYPE>::addFront(const TYPE& Node, const int &prio)
{
SNode<TYPE>* temp = new SNode<TYPE>; //tworzymy nowa zmienna do, ktorej przypiszemy wartosc podanego argumentu
temp->set_elem(Node); //podpisujemy wartosc
temp->set_priority(prio); //podpisujemy priority
temp->set_next_elem(*head); //podpisuje pod adres aktualnego poczatku
head = temp; //nowa inicjalizacja poczatku temp staje sie head
}
template<typename TYPE>
void LinkedList<TYPE>::removeFront()
{
SNode<TYPE>* temp = head; //tworzymy zmienna ktora pokazuje na head zeby nie zgubic pamieci head
head = head->get_next_elem(); //przestawiamy head na nastepny element
delete temp; //usuwamy pamiec ktora byla pod head
}
template<typename TYPE>
void LinkedList<TYPE>::print()
{
SNode<TYPE>* tmp = head; //podpisanie zmiennej pod wartosc i adres head(by od pcozatku printowac liste)
while(tmp->get_next_elem() !=nullptr ) //jesli lista nie jest pusta
{
std::cout << tmp->get_elem() << std::endl; //print wartosc pod adresem tmp
tmp = tmp->get_next_elem(); //przestaw na kolejne miejsce
}
std::cout << tmp->get_elem() <<std::endl;
}
template<typename TYPE>
bool LinkedList<TYPE>::empty() const
{
if(head == nullptr) //jesli head nie pokazuje na NULL true
return true;
else
return false; //jesli head jest NULL to nie ma elementow bo nic na nic nie pokazuje
}
template<typename TYPE>
void LinkedList<TYPE>::add_by_priority(const TYPE& Node, const int &prio)
{
SNode<TYPE>* start_temp; //zmienna pomocnicza by wyszukac odpowiednie miejsce
SNode<TYPE>* temp = new SNode<TYPE>;
start_temp = head; //ustaw zmienna na head (poczatek listy)
temp->set_elem(Node); //podpisujemy wartosc
temp->set_priority(prio); //podpisujemy priority
if(prio < head->get_prio() || head == nullptr) //jesli head ma wiekszy prio niz nowe podane prio lub lista jest puste
{
temp->set_next_elem(*head); // pod temp podpisz head
head = temp; //temp staje sie head (wstawienie Node) utworzenie i wstawienie nowego node z wyzszym priorytetem
}
else
{
while(start_temp->get_next_elem() != nullptr && start_temp->get_next_elem()->get_prio() < prio) //rob dopoki nie skonczy sie lista
{ //lub znajdzie priorytet wiekszy od obecnego
start_temp = start_temp->get_next_elem(); //przejdz na kolejny element listy
}
temp->set_next_elem(*start_temp->get_next_elem()); //wez nastepny element(petla zakonczyla sie element wczesniej)
start_temp->set_next_elem(*temp); //ustawia nowy node w poprawnie wybranym miejscu
}
}
#include <iostream>
#include <stdlib.h>
#include <fstream>
#include <string.h>
#include "LinkedList.cpp"
#include "SNode.h"
/*
template<typename TYPE>
struct Mess_prio
{
int _key;
TYPE _mess;
};
*/
int main()
{
int value,size,prio;
LinkedList<int> list;
std::cout << " Pass list size: " <<std::endl;
std::cin >> size;
std::cout << std::endl;
for(int i=0; i<size; i++)
{
std::cout << "Enter the value: " << std::endl;
std::cin >> value;
std::cout << std::endl;
std::cout << "Enter the priority: " << std::endl;
std::cin >> prio;
std::cout << std::endl;
list.add_by_priority(value,prio);
}
list.print();
}
You have several bugs in your code:
// OP CODE
template<typename TYPE>
SNode<TYPE>::SNode(){}
Does not initialize _next_elem, leaves it in an invalid state. It is not necessarily null after this constructor runs.
// OP CODE
template<typename TYPE>
SNode<TYPE>::SNode(const TYPE & elem, const SNode<TYPE>* next_elem, const int prio)
{
_elem=elem;
next_elem= NULL;
_prio = prio;
}
Here you do set it to null but you are setting the function argument, not the member, and you never read from the function argument. _next_elem is uninitialized after this constructor too.
// OP CODE
template<typename TYPE>
void SNode<TYPE>::set_next_elem( SNode<TYPE>& next_elem)
{
_next_elem = &next_elem;
}
Here you're storing the address of an object you only know was alive when the function was called. There's no easy way to detect if the provided next_elem's lifetime has ended, and your pointer is dangling. But assume that's a possibility.
// OP CODE
template<typename TYPE>
bool SNode<TYPE>::operator<(SNode<TYPE> & Node)
{
if((*this).get_prio() > Node.get_prio())
return true;
return false;
}
A more "natural" way to write this is:
// suggestion
template<typename TYPE>
bool SNode<TYPE>::operator<(SNode<TYPE> & Node)
{
return this->get_prio() > Node.get_prio();
}
And another problem in LinkedList code
// OP CODE
template<typename TYPE>
LinkedList<TYPE>::LinkedList()
{
head = nullptr;
}
// OP CODE
template<typename TYPE>
void LinkedList<TYPE>::addFront(const TYPE& Node, const int &prio)
{
...
temp->set_next_elem(*head);
}
Here, if you create a LinkedList, head is nullptr, but if you try to addFront on this list, suddenly you dereference null.
I'm stopping here. Be careful with your addresses, pointers, lifetimes, and so on.