Ada's standard math functions such as sin, cos, *, /, etc support Float type variables only as input and output. Is it possible to make these functions deal with double precision or long_float for both input and output variables?
Actually math functions are (fortunately) supported for any precision.
with Ada.Numerics.Generic_Elementary_Functions;
...
type Real is digits 15;
package REF is new Ada.Numerics.Generic_Elementary_Functions (Real);
use REF;