Coming from Android and working on a very complex application , i would like to use NavigationView as much as possible. Having one view and make all elements appear and disappear on this view seems impossible to handle for me . I was using navigationView to navigate bewteen views with navigationBar hidden . This way navigating or making view appear is transparent for the user
After some tests , i encounter limitations : at the 13th or 14 th level of navigation everything disappear and app basically crashes .
Once more , this is a direct navigation between 2 content views , no HOMESCREEN
import SwiftUI
struct test4: View {
@State private var intent3: Bool = false
var body: some View {
NavigationView{
VStack{
NavigationLink(destination : test3() , isActive : $intent3) { }
Text("ver 4")
.onTapGesture {
intent3 = true }
Spacer()
}
}
.navigationBarHidden(true)
}
}
import SwiftUI
struct test3: View {
@State private var intent4: Bool = false
var body: some View {
NavigationView{
VStack{
NavigationLink(destination : test4() , isActive : $intent4) { }
Text("ver 3")
.onTapGesture {
intent4 = true }
Spacer()
}
}.navigationBarHidden(true) }
}
Here a basic example of navigation directly between 2 contents views . Crashes after 14/15 clicks. I encounter the same issue with about any navigation link.
Update:
With your added code, I can see the initial crash was a result of adding a new NavigationView
each time. This solves it:
struct ContentView: View {
var body: some View {
NavigationView {
Test3()
}
}
}
struct Test4: View {
@State private var intent3: Bool = false
var body: some View {
VStack{
NavigationLink(destination : Test3() , isActive : $intent3) { }
Text("ver 4")
.onTapGesture {
intent3 = true
}
Spacer()
}
.navigationBarHidden(true)
}
}
struct Test3: View {
@State private var intent4: Bool = false
var body: some View {
VStack{
NavigationLink(destination : Test4() , isActive : $intent4) { }
Text("ver 3")
.onTapGesture {
intent4 = true }
Spacer()
}
.navigationBarHidden(true)
}
}
Original answer:
However, there are solutions to pop to the top of a navigation hierarchy.
One way is to use isActive
to manage whether or not a given NavigationLink
is presenting its view. That might look like this:
class NavigationReset : ObservableObject {
@Published var rootIsActive = false
func popToTop() {
rootIsActive = false
}
}
struct ContentView: View {
@StateObject private var navReset = NavigationReset()
var body: some View {
NavigationView {
NavigationLink(destination: DetailView(title: "First"), isActive: $navReset.rootIsActive) {
Text("Root nav")
}
}.environmentObject(navReset)
}
}
struct DetailView : View {
var title : String
@EnvironmentObject private var navReset : NavigationReset
var body: some View {
VStack {
NavigationLink(destination: DetailView(title: "\(Date())")) {
Text("Navigate (\(title))")
}
Button("Reset nav") {
navReset.popToTop()
}
}
}
}
Another trick you could use is changing an id
on a NavigationLink
-- as soon as that happens, it re-renders and becomes inactive.
class NavigationReset : ObservableObject {
@Published var id = UUID()
func popToTop() {
id = UUID()
}
}
struct ContentView: View {
@StateObject private var navReset = NavigationReset()
var body: some View {
NavigationView {
NavigationLink(destination: DetailView(title: "First")) {
Text("Root nav")
}
.id(navReset.id)
}.environmentObject(navReset)
}
}
struct DetailView : View {
var title : String
@EnvironmentObject private var navReset : NavigationReset
var body: some View {
VStack {
NavigationLink(destination: DetailView(title: "\(Date())")) {
Text("Navigate (\(title))")
}
Button("Reset nav") {
navReset.popToTop()
}
}
}
}
It works by marking the first NavigationLink
(ie the one on the Home Screen) with an id
. As soon as that id
is changed, the NavigationLink
is recreated, popping all of the views off of the stack.