Unable to install "Runner"
Domain: com.apple.dt.MobileDeviceErrorDomain
Code: -402620388
how to solved it.
Details
No code signature found. Domain: com.apple.dt.MobileDeviceErrorDomain Code: -402620388 User Info:
{
DVTRadarComponentKey = 261622;
MobileDeviceErrorCode = "(0xE800801C)";
"com.apple.dtdevicekit.stacktrace" = (
0 DTDeviceKitBase 0x000000012c305c8f DTDKCreateNSErrorFromAMDErrorCode + 220
1 DTDeviceKitBase 0x000000012c344241 __90-[DTDKMobileDeviceToken installApplicationBundleAtPath:withOptions:andError:withCallback:]_block_invoke + 155
2 DVTFoundation 0x000000010c90864b DVTInvokeWithStrongOwnership + 71
3 DTDeviceKitBase 0x000000012c343f82 -[DTDKMobileDeviceToken installApplicationBundleAtPath:withOptions:andError:withCallback:] + 1440
4 IDEiOSSupportCore 0x000000012c1b4a10 __118-[DVTiOSDevice(DVTiPhoneApplicationInstallation) processAppInstallSet:appUninstallSet:installOptions:completionBlock:]_block_invoke.292 + 3513
5 DVTFoundation 0x000000010ca3717e __DVT_CALLING_CLIENT_BLOCK__ + 7
6 DVTFoundation 0x000000010ca38da0 __DVTDispatchAsync_block_invoke + 1191
7 libdispatch.dylib 0x00007fff2016b5dd _dispatch_call_block_and_release + 12
8 libdispatch.dylib 0x00007fff2016c7c7 _dispatch_client_callout + 8
9 libdispatch.dylib 0x00007fff201725fe _dispatch_lane_serial_drain + 606
10 libdispatch.dylib 0x00007fff201730cb _dispatch_lane_invoke + 375
11 libdispatch.dylib 0x00007fff2017cc5d _dispatch_workloop_worker_thread + 819
12 libsystem_pthread.dylib 0x00007fff20314499 _pthread_wqthread + 314
13 libsystem_pthread.dylib 0x00007fff20313467 start_wqthread + 15
);
}
--
System Information
macOS Version 11.0.1 (Build 20B29) Xcode 12.4 (17801) (Build 12D4e) Timestamp: 2021-03-20T01:25:23-07:00
I am new in flutter. how to it solved?
Are you running your app on your device (e.g. Mac, iPad, or iPhone?), as opposed to a Simulator? On StackOverflow, try to give as much detail as possible, that's why lenz
meant. It seems like you're building a Flutter app to run on iPhone, not your macbook?
Have a read of this, especially (but not only), the "Select a Real Device" section.
If you choose a real device, add your Apple ID in Accounts preferences and assign the project to a team on the Signing & Capabilities pane of the project editor. A single individual constitutes a one-person team. For macOS apps, you need to code sign the app if you enable certain capabilities. If you belong to the Apple Developer Program, you need to register the device before you can run the app.
You need to
If you're building a macOS app without signing it, either: