I asked this question before and got a answer but that answer didnt work nor did the guy respond so here is my last effort, The kinematic body isnt moving yes i added controls to the project setting, yes there are no errors. I dont know what to do. `
Extends KinematicBody2D
var movespeed = 500
func _ready():
pass # Replace with function body.
func _physics_process(delta):
var motion = Vector2()
if Input.is_action_pressed("up"):
motion.y -= 1
if Input.is_action_pressed("down"):
motion.y += 1
if Input.is_action_pressed("left"):
motion.x += 1
if Input.is_action_pressed("right"):
motion.x -= 1
motion = motion.normalized()
``
You've created a Vector called motion
and set it's values, however you never actually do anything with that data.
It's best to use something like move and slide to alter the position of a kinematic body.
However, using what you have, you can add your motion values to the global_transform
of the node which would have a similar effect.