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pythonandroiddirectorykivybuildozer

How do I correctly include data folders into an APK with Buildozer? FileNotFoundError


I have made a relatively simple app with Kivy and the root directory contains an "audio" folder with two subfolders in it, each containing a few .wav files. The app runs fine on my desktop but once deployed onto my Android, logcat gives me a FileNotFoundError in relation to the .wav files.

I have included "wav" as a included extention in buildozer.spec:

#(list) Source files to include (let empty to include all the files)
source.include_exts. = py,png,jpg,kv,atlas,wav

I believe I am also including the folders correctly here too:

#(list) List of inclusions using pattern matching
source.include_patterns = audio/guard/*.wav,audio/chisau/*.wav

The whole process of deployment goes well, until the app is supposed to run. After the Kivy logo the app closes.

Here is the respective snippet of my logcat:

    https://www.pygame.org/contribute.html
03-17 17:49:25.967 15383 15437 I python  :  Traceback (most recent call last):
03-17 17:49:25.967 15383 15437 I python  :    File "/home/luke/WingChun-Assistant/.buildozer/android/app/main.py", line 51, in <module>
03-17 17:49:25.968 15383 15437 I python  :  FileNotFoundError: No such file or directory.
03-17 17:49:25.968 15383 15437 I python  : Python for android ended.

And here is my main.py:

import kivy
from kivy.app import App
from kivy.uix.floatlayout import FloatLayout
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.uix.popup import Popup
from kivy.clock import Clock
from kivy.uix.label import Label
from kivy.uix.widget import Widget
from kivy.uix.image import Image
from kivy.uix.togglebutton import ToggleButton
from kivy.core.audio import SoundLoader
from kivy.core.window import Window
Window.clearcolor = (1, 1, 1, 1)
import time, sys, random
from threading import Thread
import pygame
from pygame import mixer
pygame.init()


#################################### Variables and Containers ####################


# minimum cooldown between redirections
cooldown = 2

global session_time
session_time = 0

# change of guard redirections
cog_redirections = {"1": "Tan_sau", "2": "Bong_sau", "3": "Kau_sau", "4": "Low_Garn", "5": "Garn_sau",
                "6": "Kwun_sau", "7": "Lap_sau", "8": "Pak_sau", "9": "Gum_sau", "10": "Biu_sau"}

# chi sau redirections
cs_redirections = {"1": "Tan", "2": "Bong", "3": "Gum", "4": "Garn", "5": "Kwun", "6": "Pak"}

# session redirections
global session_list
session_list = []

global function_stop
function_stop = False



######################################### AUDIO ##################################


# change of guard redirections
tan_sau = mixer.Sound("audio/guard/Tan_sau.wav")
bong_sau = mixer.Sound("audio/guard/Bong_sau.wav")
kau_sau = mixer.Sound("audio/guard/Kau_sau.wav")
low_garn = mixer.Sound("audio/guard/Low_Garn.wav")
garn_sau = mixer.Sound("audio/guard/Garn_sau.wav")
kwun_sau = mixer.Sound("audio/guard/Kwun_sau.wav")
lap_sau = mixer.Sound("audio/guard/Lap_sau.wav")
pak_sau = mixer.Sound("audio/guard/Pak_sau.wav")
biu_sau = mixer.Sound("audio/guard/Biu_sau.wav")
gum_sau = mixer.Sound("audio/guard/Gum_sau.wav")

# chi sau redirections
tan = mixer.Sound("audio/chisau/Tan.wav")
bong = mixer.Sound("audio/chisau/Bong.wav")
gum = mixer.Sound("audio/chisau/Gum.wav")
garn = mixer.Sound("audio/chisau/Garn.wav")
kwun = mixer.Sound("audio/chisau/Kwun.wav")
pak = mixer.Sound("audio/chisau/Pak.wav")


cog_dict = {"Tan_sau": tan_sau, "Bong_sau": bong_sau, "Kau_sau": kau_sau, "Low_Garn": low_garn,
            "Garn_sau": garn_sau, "Kwun_sau": kwun_sau, "Lap_sau": lap_sau, "Pak_sau": pak_sau,
            "Gum_sau": gum_sau, "Biu_sau": biu_sau, "Tan": tan, "Bong": bong, "Gum": gum,
            "Garn": garn, "Kwun": kwun, "Pak": pak}


global step
step = 1

################################ Buttons and Layouts ###################################

class Widgets(Widget):
    pass

class MainMenu(Screen): # Main Menu

    def red_notes(self):
        RedirectionsNotes().open()

    def chisau_notes(self):
        ChisauNotes().open()


class CSMenu(Screen): # Chi Sau Menu

    def btn(self):
        show_popup()

    def btnt2(self):
        global session_list
        session_list = []
        show_popupt2()

class COGMenu(Screen): # Change of Guard Menu

    def btn(self):
        show_popup()

    def btnt(self):
        global session_list
        session_list = []
        show_popupt()

class InSessionMenu(Screen): # Further Training Session Menu

    def stop_function(self):
        global function_stop
        function_stop = True


class COGSessionMenu(Screen): # Training Session Menu
    def button_press(self):
        # create the thread to invoke other_func with arguments (2, 5)
        t = Thread(target=self.in_session)
        # set daemon to true so the thread dies when app is closed
        t.daemon = True
        # start the thread
        t.start()

    def progress(self):
        # create the thread to invoke other_func with arguments (2, 5)
        t = Thread(target=self.in_progress)
        # set daemon to true so the thread dies when app is closed
        t.daemon = True
        # start the thread
        t.start()


    def in_progress(self):
        global step
        time.sleep(6)
        while function_stop == False:
            if step == 1:
                Pr1().open()
                time.sleep(1)
                step += 1
            elif step == 2:
                Pr2().open()
                time.sleep(1)
                step += 1
            elif step == 3:
                Pr3().open()
                time.sleep(1)
                step = 1


    def play_tech(self, new_dict):
        technique = (random.choice(session_list))
        print(technique)
        new_dict[technique].play()


    def in_session(self):
        global function_stop
        function_stop = False
        Gr5().open()
        time.sleep(1)
        Gr4().open()
        time.sleep(1)
        Gr3().open()
        time.sleep(1)
        Gr2().open()
        time.sleep(1)
        Gr1().open()
        time.sleep(1)
        Gr().open()
        now = time.time()
        timer = 0
        while timer < session_length and function_stop == False:
            self.play_tech(cog_dict)
            end = time.time()
            timer = round(end - now)
            print(timer)
            time.sleep((cooldown + random.randint(0, 4)))
        return


    def stop_function(self):
        global function_stop
        function_stop = True

class DiffMenu(Screen):
    pass

class WindowManager(ScreenManager):
    pass

kv = Builder.load_file("my.kv")

################## Popups #########################

################## Progress Popups #################

class Pr1(Popup):

    def __init__(self, **kwargs):
        super(Pr1, self).__init__(**kwargs)
        Clock.schedule_once(self.dismiss_popup, 1)

    def dismiss_popup(self, dt):
        self.dismiss()

class Pr2(Popup):

    def __init__(self, **kwargs):
        super(Pr2, self).__init__(**kwargs)
        Clock.schedule_once(self.dismiss_popup, 1)

    def dismiss_popup(self, dt):
        self.dismiss()

class Pr3(Popup):

    def __init__(self, **kwargs):
        super(Pr3, self).__init__(**kwargs)
        Clock.schedule_once(self.dismiss_popup, 1)

    def dismiss_popup(self, dt):
        self.dismiss()

################## Notes Popups ######################

class RedirectionsNotes(Popup):
    def __init__(self, **kwargs):
        super(RedirectionsNotes, self).__init__(**kwargs)

    def dismiss_popup(self):
        self.dismiss()

class ChisauNotes(Popup):
    def __init__(self, **kwargs):
        super(ChisauNotes, self).__init__(**kwargs)

    def dismiss_popup(self):
        self.dismiss()
################ Get Ready Popups ############

class Gr5(Popup):

    def __init__(self, **kwargs):
        super(Gr5, self).__init__(**kwargs)
        Clock.schedule_once(self.dismiss_popup, 1)

    def dismiss_popup(self, dt):
        self.dismiss()
class Gr4(Popup):
    def __init__(self, **kwargs):
        super(Gr4, self).__init__(**kwargs)
        Clock.schedule_once(self.dismiss_popup, 1)

    def dismiss_popup(self, dt):
        self.dismiss()
class Gr3(Popup):
    def __init__(self, **kwargs):
        super(Gr3, self).__init__(**kwargs)
        Clock.schedule_once(self.dismiss_popup, 1)

    def dismiss_popup(self, dt):
        self.dismiss()
class Gr2(Popup):
    def __init__(self, **kwargs):
        super(Gr2, self).__init__(**kwargs)
        Clock.schedule_once(self.dismiss_popup, 1)

    def dismiss_popup(self, dt):
        self.dismiss()
class Gr1(Popup):
    def __init__(self, **kwargs):
        super(Gr1, self).__init__(**kwargs)
        Clock.schedule_once(self.dismiss_popup, 1)

    def dismiss_popup(self, dt):
        self.dismiss()
class Gr(Popup):
    def __init__(self, **kwargs):
        super(Gr, self).__init__(**kwargs)
        Clock.schedule_once(self.dismiss_popup, 1)

    def dismiss_popup(self, dt):
        self.dismiss()

################ Session Length Menu ###############
class P(FloatLayout):

    def session_time_60(self):
        global session_length
        session_length = 60
        print(session_length)

    def session_time_120(self):
        global session_length
        session_length = 120
        print(session_length)

    def session_time_300(self):
        global session_length
        session_length = 300
        print(session_length)

    def session_time_600(self):
        global session_length
        session_length = 600
        print(session_length)


################ Change of Guard Techniques Menu ##########
class Pt(FloatLayout):
    def populate_pt(self, technique):
        if technique in session_list:
            session_list.remove(technique)
            print(session_list)
        else:
            session_list.append(technique)
            print(session_list)




################ Chi Sau Techniques Menu #################
class Pt2(FloatLayout):
    def populate_pt2(self, technique):
        if technique in session_list:
            session_list.remove(technique)
            print(session_list)
        else:
            session_list.append(technique)
            print(session_list)



class Wing_Chun_Training_AssistantApp(App):
    def build(self):
        return kv



##################################### Functions #############################################



def show_popup():
    show = P()

    popupWindow = Popup(background_color = [1, 0.0, 0.0, 1], separator_color =  [0.9, 0.0, 0.0, 1], title = "Choose Length of Session, then click outside to close", content = show, size_hint = (0.8, 0.8), size = (400, 400))


    popupWindow.open()


def show_popupt():
    showt = Pt()

    popupWindowt = Popup(background_color = [1, 0.0, 0.0, 1], separator_color =  [0.9, 0.0, 0.0, 1], title = "Select Techniques to Train, then click outside to close", content = showt, size_hint = (0.8, 0.8), size = (400, 400))

    popupWindowt.open()


def show_popupt2():
    showt2 = Pt2()

    popupWindowt2 = Popup(background_color = [1, 0.0, 0.0, 1], separator_color =  [0.9, 0.0, 0.0, 1], title = "Select Techniques to Train, then click outside to close", content = showt2, size_hint = (0.8, 0.8), size = (400, 300))

    popupWindowt2.open()



###################################### Run Loop ##############################################

if __name__ == "__main__":
    Wing_Chun_Training_AssistantApp().run()

The line tan_sau = mixer.Sound("audio/guard/Tan_sau.wav"), is line 51

In addition to this, my root folder contains my main.py file, .kv file, a background .png file and an audio folder. The audio folder contains two said subfolders with the wav files in them.

I have extracted the contents of the APK file and there's no sign of the wavs anywhere. What am I doing wrong?

Many thanks for any help given.

Edit:

The audio folder along with the two sub folders and the wav files are indeed in the apk file. I am still however getting the same error.


Solution

  • Maybe try playing audio files using Kivy's own SoundLoader function. Like this:

    from kivy.core.audio import SoundLoader
    
    sound = SoundLoader.load('mytest.wav')
    if sound:
        print("Sound found at %s" % sound.source)
        print("Sound is %.3f seconds" % sound.length)
        sound.play()
    

    More information can be found here.

    Also, try to use os.path.join as @NameKhan72 has mentioned in his answer. Don't forget to import os first. Clean up the Buildozer folder (in your project folder) before rebuilding apk again.