In a game, an area is defined by triangles that never overlap, and characters are defined by circles. How can I know whether the full character's collision circle is contained within these triangles? Example image:
Here, the red parts are outside triangles, so the circle isn't contained within them. Is there an algorithm that can detect this?
I've only came up with "non-perfect" solutions, like sampling points at the border of the circle, then testing if each is inside a triangle.
So basically, the triangles form a domain with polygonal boundary and you want to check if a disk, defined by a center point and a radius is contained inside the domain. So if you start with the triangles, you have to find a way to extract the polygonal boundary of your domain and represent it as a 2D array (matrix) of shape n rows and two columns so that every row is the two coordinates of a vertex point of the polygonal boundary line and the points are ordered so that they are consecutive order along the boundary in a counterclockwise position, i.e. when you walk in a direction from point of index i
to the next point i+1
the domain stays on your left. For example, here is the representation of a polygonal boundary of a domain like yours:
a = 4/math.sqrt(3)
Pgon = np.array([[0,0],
[a,0],
[2*a,-1],
[2*a+4,0],
[2*a+4,4],
[2*a,4],
[2*a,2],
[a,1],
[a,4],
[0,0]])
Observe that the first and the last points are the same.
In such a scenario, maybe you can try the following algorithm:
import numpy as np
import math
def angle_and_dist(p1, p2, o):
p12 = p2 - p1
op1 = p1 - o
op2 = p2 - o
norm_p12 = math.sqrt(p12[0]**2 + p12[1]**2)
norm_op1 = math.sqrt(op1[0]**2 + op1[1]**2)
norm_op2 = math.sqrt(op2[0]**2 + op2[1]**2)
p12_perp = np.array([ - p12[1], p12[0] ])
h = - op1.dot(p12_perp)
theta12 = op1.dot(op2) / (norm_op1*norm_op2)
theta12 = math.acos( theta12 )
if h < 0:
theta12 = - theta12
if op1.dot(p12) > 0:
return theta12, norm_op1
elif op2.dot(p12) < 0:
return theta12, norm_op2
else:
return theta12, h/norm_p12
def is_in_polygon(p, disk):
o, r = disk
n_p = len(p)-1
index_o = 0
h_min = 400
for i in range(n_p):
theta, h = angle_and_dist(p[i,:], p[i+1,:], o)
index_o = index_o + theta
if 0 <= h and h < h_min:
h_min = h
if theta <= math.pi/100:
return 'center of disc is not inside polygon'
elif theta > math.pi/100:
if h_min > r:
return 'disc is inside polygon'
else:
return 'center of disc is inside polygon but disc is not'
a = 4/math.sqrt(3)
Pgon = np.array([[0,0],
[a,0],
[2*a,-1],
[2*a+4,0],
[2*a+4,4],
[2*a,4],
[2*a,2],
[a,1],
[a,4],
[0,0]])
# A test example:
#disc = (np.array([3*a/4, 2]), a/4-0.001)
disc = (np.array([3*a/4, 2]), math.sqrt(3)*a/8 - 0.0001)
print(is_in_polygon(Pgon, disc))