I was watching a video by Aperture on youtube: https://youtu.be/1w40fxsyraE?t=325
At the provided timestamp (5:25), he begins talking about a way to create a fractal. I tried to replicate this in a python program, but I am getting a different output. I have no idea why I am getting this output, but the math seems right, so I don't know what to change. Can anyone explain why my output looks different than the one in the video?
import turtle as t
drawer = t.Turtle()
drawer.speed(1000)
# drawer.hideturtle()
drawer.penup()
#make dot A
dotAx = 125
dotAy = 150
drawer.goto(dotAx, dotAy)
drawer.dot(10, "red")
#
#make dot B
dotBx = 185
dotBy = 0
drawer.goto(dotBx, dotBy)
drawer.dot(10, "red")
#
#make dot C
dotCx = 0
dotCy = 0
drawer.goto(dotCx, dotCy)
drawer.dot(10, "red")
#
#make middle dot
dotPx = 100
dotPy = 75
drawer.goto(dotPx, dotPy)
drawer.dot(5,"yellow")
#
#draw dots v
x = 0
drawer.pendown()
while True:
if x == 0:
dotPx = (dotPx + dotAx)/2
dotPy = (dotPy + dotAy)/2
drawer.goto(dotPx, dotPy)
drawer.dot(5,"black")
print("A", dotPx, dotPy)
x+=1
if x == 1:
dotPx = (dotPx + dotBx)/2
dotPy = (dotPy + dotBy)/2
drawer.goto(dotPx, dotPy)
drawer.dot(5, "black")
print("B", dotPx, dotPy)
x+=1
if x == 2:
dotPx = (dotPx + dotCx)/2
dotPy = (dotPy + dotCy)/2
drawer.goto(dotPx, dotPy)
drawer.dot(5, "black")
print("C", dotPx, dotPy)
x = 0
I watched the video and played with your code and can't see the inconsistency. But looking further afield, I found that by changing your x
(corner selection) from being cyclic, to instead being random, it works fine:
from turtle import Turtle
from random import randint
turtle = Turtle()
turtle.speed('fastest')
turtle.hideturtle()
turtle.penup()
# make dot A
dotAx, dotAy = 0, 0
turtle.goto(dotAx, dotAy)
turtle.dot(10, 'red')
# make dot B
dotBx, dotBy = 150, 260
turtle.goto(dotBx, dotBy)
turtle.dot(10, 'red')
# make dot C
dotCx, dotCy = 300, 0
turtle.goto(dotCx, dotCy)
turtle.dot(10, 'red')
# make random dot inside triangle
dotPx, dotPy = 100, 75
turtle.goto(dotPx, dotPy)
turtle.dot(5, 'green')
# draw dots
while True:
x = randint(0, 2) # pick a random corner
if x == 0:
dotPx = (dotAx + dotPx)/2
dotPy = (dotAy + dotPy)/2
turtle.goto(dotPx, dotPy)
turtle.dot(5)
elif x == 1:
dotPx = (dotBx + dotPx)/2
dotPy = (dotBy + dotPy)/2
turtle.goto(dotPx, dotPy)
turtle.dot(5)
elif x == 2:
dotPx = (dotCx + dotPx)/2
dotPy = (dotCy + dotPy)/2
turtle.goto(dotPx, dotPy)
turtle.dot(5)
Perhaps this will narrow your search as to why your orignal approach, as suggested by the video, failed. If I were writing this from scratch, and attempting to get finer detail (and speed), I might take greater advantage of turtle and Python by doing:
from turtle import Screen, Turtle, Vec2D
from random import choice
VERTICES = [Vec2D(0, 0), Vec2D(150, 260), Vec2D(300, 0)]
point = Vec2D(100, 75) # random point inside triangle
def doit():
global point
point = (choice(VERTICES) + point) * 0.5
turtle.goto(point)
turtle.dot(2)
screen.update()
screen.ontimer(doit)
screen = Screen()
screen.tracer(False)
turtle = Turtle()
turtle.hideturtle()
turtle.penup()
for vertex in VERTICES:
turtle.goto(vertex)
turtle.dot(5, 'red')
turtle.goto(point)
turtle.dot(5, 'green')
doit()
screen.mainloop()