This is blowing my mind... I just want to make a new IdIOHandler
, and, as usual, I need to do some initialization in the constructor... Normally, I override the constructor of the base class, but this TIdIOHandlerStack
which I inherit from, is far from "normal" ! It has no constructor to override, and is not known (to me) how it is created.
TIdEnhancedIOHandler = class(TIdIOHandlerStack)
private
FSendBuffer: TIdBytes;
FSendBuff: TDataStream;
public
constructor Create; // <-- I tested all the variations here, but non of them work
destructor Destroy; override;
end;
implementation
constructor TIdEnhancedIOHandler.Create;
begin
inherited Create;
FSendBuff:= TDataStream.Create(@SendBuffer);
end;
destructor TIdEnhancedIOHandler.Destroy;
begin
FSendBuff.Free;
inherited;
end;
initialization
TIdEnhancedIOHandler.SetDefaultClass;
Where should I put my intitialization code so that it is executed when a new instance of TIdEnhancedIOHandler
is created BY DEFAULT in all Indy Components which use IOHandlers ?
I found it... It was the InitComponent
method that I must override.
TIdEnhancedIOHandler = class(TIdIOHandlerStack)
private
FSendBuffer: TIdBytes;
FSendBuff: TDataStream;
public
procedure InitComponent; override;
destructor Destroy; override;
end;
implementation
procedure TIdEnhancedIOHandler.InitComponent;
begin
inherited;
FSendBuff:= TDataStream.Create(@SendBuffer);
end;