I am trying to create a simple app where i can draw a signature over a pdf page that has been turned into a Bitmap. I'm successful on implementing the PDF feature but i'm having trouble implementing the SignaturePad feature in my app.
When i draw on my SignaturePad view, it draws exactly where i dragged on screen. Image: Signature on the drawing pad
However, when i display the resulting bitmap, the signature appears bigger and off-positioned. Image: Signature after displaying the resulting bitmap
I have tried multiple solution offerred to a closely-related problems like:
but none of them worked.
I have 0 (zero) experience of using the android.graphics library so i am clueless about what i'm doing wrong. Any help or suggestions are greatly appreciated!
My SignaturePad Class:
class SignaturePad(context: Context, attrs: AttributeSet): androidx.appcompat.widget.AppCompatImageView(context, attrs) {
companion object{
// To use for logging
private const val TAG = "SignaturePad"
}
// this attribute store the original immutable bitmap
private var originalBitmap: Bitmap? = null
// this attribute store a mutable copy of the original bitmap
private var mBitmap:Bitmap? = null
private var path = Path()
private val brush = Paint(Paint.ANTI_ALIAS_FLAG)
private var mCanvas: Canvas = Canvas()
init{
brush.isAntiAlias = true
brush.color = Color.BLACK
brush.style = Paint.Style.STROKE
brush.strokeCap = Paint.Cap.ROUND
brush.strokeJoin = Paint.Join.ROUND
brush.strokeWidth = 5f
}
override fun onTouchEvent(event: MotionEvent?): Boolean {
event?.let{
val pointX:Float = it.x
val pointY:Float = it.y
when(it.action){
MotionEvent.ACTION_DOWN -> {
path.moveTo(pointX, pointY)
return true
}
MotionEvent.ACTION_MOVE -> {
path.lineTo(pointX, pointY)
}
MotionEvent.ACTION_UP -> {
// do nothing
}
else -> return false
}
postInvalidate()
return false
}
return super.onTouchEvent(event)
}
// function is overridden so i can store the bitmap into an attribute and use it on the canvas
override fun setImageBitmap(bm: Bitmap?) {
bm?.let{
originalBitmap = bm
mBitmap= originalBitmap!!.copy(Bitmap.Config.ARGB_8888, true)
mCanvas = Canvas()
mCanvas.setBitmap(mBitmap!!)
}
super.setImageBitmap(bm)
}
override fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int) {
super.onLayout(changed, left, top, right, bottom)
if (mBitmap == null) {
Log.e(TAG,"Bitmap is null!")
mBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888)
}
mCanvas = Canvas()
mCanvas.setBitmap(mBitmap)
mCanvas.drawColor(Color.TRANSPARENT)
}
override fun onDraw(canvas: Canvas?) {
super.onDraw(canvas)
canvas?.let{
it.drawPath(path, brush)
mCanvas.drawPath(path, brush)
}
}
fun getCanvas():Canvas?{
return mCanvas
}
fun getBitmap():Bitmap?{
return mBitmap
}
}
My custom SignaturePad Widget on an Activity:
<com.fca.signpdf.view.SignaturePad
android:id="@+id/signaturepad"
android:background="@color/white"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toTopOf="@id/buttonbar"
android:layout_width="match_parent"
android:layout_height="0dp"
android:minHeight="300dp"
android:scaleType="fitCenter"/>
I figured it out. I logged the width and the height of my custom view on the overridden setImageBitmap
function. Both returns zero. So i logged them again in the onLayout
function, and both of them returns the actual width and height of my custom view.
Finally, i decided to use drawBitmap()
instead of setBitmap()
to resize the bitmap and moved a couple of lines from the setImageBitmap
function to the bottom of onLayout
function.