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c++androidandroid-ndkogre3d

Android NDK with C++ Graphics Engine


I would like to use the C++ Graphics Engine (Ogre3D) I am familiar with to write some games for Droid (I just cannot get used to Java) and there are plenty of write ups on how to build the applications. However, I have been unable to get an answered at all concerning input.

Does the NDK provide the Droid functionality for input, such as Touch/Slide/Swipe/Zoom/etc? I have only used OIS with Ogre3D in the past, and am quite confused as to what the case is with Input handling for the phone.


Solution

  • What NDK provides is only the lowest part of frame buffer processing in C with available casting from java objects using jini. IMO you should wait for a ogre port to android (which can never happen) or die trying to write it.