I have a problem with a blurry envmap on a MeshStandardMaterial
in the editor.
This is the result in the current version of the editor (r125) on a MeshStandardMaterial
with 0 roughness and 1.00 metalness
This is the result when I use a
MeshBasicMaterial
with the same editor:
Help will be much appreciated, Thanks
EDIT:
I'm afraid you can't compare the environment map implementation between MeshBasicMaterial
and MeshStandardMaterial
(which is a PBR material). As mentioned by the documentation, a texture applied to MeshStandardMaterial.envMap should be pre-processed by PMREMGenerator
. The editor does not do this for the envMap
property right now.