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three.jstextures

Blurry envmap in MeshStandardMateiral in editor


I have a problem with a blurry envmap on a MeshStandardMaterial in the editor.

This is the result in the current version of the editor (r125) on a MeshStandardMaterial with 0 roughness and 1.00 metalness

Current editor - MeshStandardMaterial](https://imgur.com/a/jogKpBW) This is the result when I use a MeshBasicMaterial with the same editor:

enter image description here

Help will be much appreciated, Thanks

EDIT:

This is the texture: enter image description here


Solution

  • I'm afraid you can't compare the environment map implementation between MeshBasicMaterial and MeshStandardMaterial (which is a PBR material). As mentioned by the documentation, a texture applied to MeshStandardMaterial.envMap should be pre-processed by PMREMGenerator. The editor does not do this for the envMap property right now.