I have been trying for a while to make a simple program that can send a key repeatedly while the same key is held. I've tried to use an example with "Windows Forms" down below but I get the error "The type or namespace "Key" could not be found" even though I have included System.ComponentModel.DataAnnotations
which, as far as I understand Key should be a part of. I have never made a program in Windows forms before but as far I understand it's basically including a GUI with your code? Only reason I'm using windows forms is because the examples I saw used it but if it can be done in a regular C# program that would be great too.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.ComponentModel.DataAnnotations;
namespace spamkey2
{
public partial class Form1 : Form
{
bool keyHold = false;
public Form1()
{
InitializeComponent();
}
private void timer1_Tick(object sender, EventArgs e)
{
if (keyHold)
{
//Do stuff
}
}
private void Key_up(object sender, KeyEventArgs e)
{
Key key = (Key)sender;
if (key == Key.A) //Specify your key here !
{
keyHold = false;
}
}
private void Key_down(object sender, KeyEventArgs e)
{
Key key = (Key)sender;
if (key == Key.A) //Specify your key here !
{
keyHold = true;
}
}
}
}
use this code
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.ComponentModel.DataAnnotations;
namespace spamkey2
{
public partial class Form1 : Form
{
bool keyHold = false;
public Form1()
{
InitializeComponent();
this.KeyDown += Key_down;
this.KeyUp += Key_up;
System.Timers.Timer timer = new System.Timers.Timer();
timer.Elapsed += Timer_Elapsed;
timer.Interval = 100;
timer.Start();
}
private void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
if (keyHold)
{
//Do stuff
Console.WriteLine("Key A is down");
}
}
private void Key_up(object sender, KeyEventArgs e)
{
if (e.KeyData == Keys.A) //Specify your key here !
{
keyHold = false;
}
}
private void Key_down(object sender, KeyEventArgs e)
{
if (e.KeyData == Keys.A) //Specify your key here !
{
keyHold = true;
}
}
}
}