Is it possible to have several sounds on different places in a 3D sound world in Fmod? I would like to plot up all the sounds in this 3D world and move around the player.
I am developing for iPhone.
The following code allowed me to place several sounds that were made into events in Fmod Designer into a 3D world of Fmod:
FMOD_RESULT result = FMOD_OK;
FMOD_VECTOR listenerpos = { 0.0f, 0.0f, 1.0f };
FMOD_VECTOR eventpos = { 0.0f, 0.0f, 1.0f };
FMOD_VECTOR eventpos2 = { 0.0f, 0.0f, 1.0f };
float DISTANCEFACTOR = 2.0f;
Event 1 is one of the sounds I want to place in my 3D world:
result = group->getEvent("Event 1", FMOD_EVENT_DEFAULT, &event1);
ERRCHECK(result);
Event 2 is the other event I want to place in the same sounds landscape:
result = group->getEvent("Event 2", FMOD_EVENT_DEFAULT, &event2);
ERRCHECK(result);
I place the listener position in the middle of this world:
listenerpos.x = 0;
listenerpos.y = 0;
listenerpos.z = 0;
result = eventSystem->set3DListenerAttributes(0, &listenerpos,NULL,NULL,NULL);
ERRCHECK(result);
I set the position of one of the events to an object I move around on the iPhone screen:
eventpos.x = xPos;
eventpos.z = yPos;
result = event1->set3DAttributes(&eventpos,&vel);
ERRCHECK(result);
I set the other event to another position:
eventpos2.x = xPos2;
eventpos2.y = yPos2;
result = event2->set3DAttributes(&eventpos2,&vel);
ERRCHECK(result);
The entire event system and 3D world is updated with these positions:
result = eventSystem->update();
ERRCHECK(result);
I trigger the 2 events and hear how they move around the listener:
result = event1->start();
ERRCHECK(result);
result = event2->start();
ERRCHECK(result);