I have a problem communicating with a UDP device
public IPEndPoint sendEndPoint;
public void senderUdpClient(byte message_Type, byte Command_Class, byte command_code,int argument1, int argument2)
{
string serverIP = "192.168.2.11";
int sendPort = 40960;
int receivePort = 40963;
// Calcul CheckSum
// We know the message plus the checksum has length 12
var packedMessage2 = new byte[12];
var packedMessage_hex = new byte[12];
// We use the new Span feature
var span = new Span<byte>(packedMessage2);
// We can directly set the single bytes
span[0] = message_Type;
span[1] = Command_Class;
span[2] = command_code;
// The pack is <, so little endian. Note the use of Slice: first the position (3 or 7), then the length of the data (4 for int)
BinaryPrimitives.WriteInt32LittleEndian(span.Slice(3, 4), argument1);
BinaryPrimitives.WriteInt32LittleEndian(span.Slice(7, 4), argument2);
// The checksum
// The sum is modulo 255, because it is a single byte.
// the unchecked is normally useless because it is standard in C#, but we write it to make it clear
var sum = unchecked((byte)packedMessage2.Take(11).Sum(x => x));
// We set the sum
span[11] = sum;
// Without checksum
Console.WriteLine(string.Concat(packedMessage2.Take(11).Select(x => $@"\x{x:x2}")));
// With checksum
Console.WriteLine(string.Concat(packedMessage2.Select(x => $@"\x{x:x2}")));
Console.WriteLine(string.Concat(packedMessage2.Take(1).Select(x => $@"\x{x:x2}")));
UdpClient senderClient = new UdpClient();
sendEndPoint = new IPEndPoint(IPAddress.Parse(serverIP), sendPort);
try
{
senderClient.Connect(this.sendEndPoint);
senderClient.Send(packedMessage2, packedMessage2.Length);
//IPEndPoint object will allow us to read datagrams sent from any source.
IPEndPoint RemoteIpEndPoint = new IPEndPoint(IPAddress.Parse(serverIP), receivePort);
Thread.Sleep(5000);
// Blocks until a message returns on this socket from a remote host.
Byte[] receiveBytes = senderClient.Receive(ref RemoteIpEndPoint);
string returnData = Encoding.ASCII.GetString(receiveBytes);
senderClient.Close();
MessageBox.Show("Message Sent");
}
catch (Exception err)
{
MessageBox.Show(err.ToString());
}
}
Form1
ObjHundler.senderUdpClient(1, 1, 0x24, 0 , 0);
there I build my message and I send it via port 40960
and I got a response via port 40963
On wireshark I send the message and the equipment sends a response but the code crashes in this line Byte[] receiveBytes = senderClient.Receive(ref RemoteIpEndPoint);
Without filling in the table and without displaying any error message Is there something missing from my code? what could be the problem
Netstat -a cmd pour l'ip que j'utilise pour l'envoie 192.168.2.20 [CMD Netstat -a]
The solution = you must create a UDPClient for reading. It worked for me
public void senderUdpClient()
{
string serverIP = "192.168.2.11";
int sendPort = 40960;
int receivePort = 40963;
UdpClient senderClient = new UdpClient();
sendEndPoint = new IPEndPoint(IPAddress.Parse(serverIP), sendPort);
try
{
senderClient.Connect(this.sendEndPoint);
senderClient.Send(packedMessage2, packedMessage2.Length);
//Creates a UdpClient for reading incoming data.
UdpClient receivingUdpClient = new UdpClient(receivePort);
//Creates an IPEndPoint to record the IP Address and port number of the sender.
// The IPEndPoint will allow you to read datagrams sent from any source.
IPEndPoint RemoteIpEndPoint = new IPEndPoint(IPAddress.Any, 0);
try
{
// Blocks until a message returns on this socket from a remote host.
Byte[] receiveBytes = receivingUdpClient.Receive(ref RemoteIpEndPoint);
string returnData = Encoding.ASCII.GetString(receiveBytes);
Console.WriteLine("This is the message you received " +
returnData.ToString());
Console.WriteLine("This message was sent from " +
RemoteIpEndPoint.Address.ToString() +
" on their port number " +
RemoteIpEndPoint.Port.ToString());
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
//string returnData = Encoding.ASCII.GetString(receiveBytes);
senderClient.Close();
MessageBox.Show("Message Sent");
}
catch (Exception err)
{
MessageBox.Show(err.ToString());
}
}