Take a look at "pygame.transform.scale(bg_image, (-500, 600))" below, set it up just like it told me on Pygame's site, so don't know what else to do
import pygame, sys
pygame.init()
clock = pygame.time.Clock()
screen = pygame.display.set_mode((500, 900))
pygame.display.set_caption('Climbing Man')
bg_image = pygame.image.load("/Users/apple/Downloads/Python Projects/Climbing_Game/bckwall.jpg").convert
pygame.transform.scale(bg_image, (-500, 600))
def climbing_man():
pass
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.blit(bg_image,(-50,0))
pygame.display.update()
clock.tick(60)
pygame.transform.scale
returns a new Surface with the scaled size. Therefore you have to assign the return value bg_image
:
pygame.transform.scale(bg_image, (-500, 600))
bg_image = pygame.transform.scale(bg_image, (500, 600))
However, you cannot scale to a negative size. If you want to flip an image you have to use pygame.transform.flip()
:
bg_image = pygame.transform.scale(bg_image, (500, 600))
bg_image = pygame.transform.flip(bg_image, True, False)
In addition, you forgot the parentheses after convert
:
bg_image = pygame.image.load("/Users/apple/Downloads/Python Projects/Climbing_Game/bckwall.jpg").convert
bg_image = pygame.image.load(
"/Users/apple/Downloads/Python Projects/Climbing_Game/bckwall.jpg").convert()
Complete code:
import pygame, sys
pygame.init()
clock = pygame.time.Clock()
screen = pygame.display.set_mode((500, 900))
pygame.display.set_caption('Climbing Man')
bg_image = pygame.image.load(
"/Users/apple/Downloads/Python Projects/Climbing_Game/bckwall.jpg").convert()
bg_image = pygame.transform.scale(bg_image, (500, 600))
# bg_image = pygame.transform.flip(bg_image, True, False) # <--- OPTIONAL
def climbing_man():
pass
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.blit(bg_image,(-50,0))
pygame.display.update()
clock.tick(60)