I am building a guitar tuner GUI with sounddevice. This is my code for the recording part:
def stream(self):
if self.stream is not None:
self.stream.close()
self.stream = sd.InputStream(
channels=1, callback=self.callback, blocksize=...)
self.stream.start()
This is callback:
# tunertools is another file with functions that compute on arrays
def callback(indata, frames, time, status):
print(indata)
data = indata.copy()
yin , *others = tunertools.YIN(data, frames)
pitch = tunertools.avg_pitch(yin)
noteslist = {k:v for k,v in tunertools.notes()}
note = tunertootls.quantize(pitch, noteslist.values)
print( {v:k for (k,v) in noteslist.values()}[note] )
For now, I am printing the output in terminal. I want a new output to be printed every 4 seconds of recording. This means that every 4 seconds, the callback function should be initiated. How do I do this? More importantly, do I need to use the blocksize parameter to do this?
The callback function is called at a rate determined by blocksize
. If you make blocksize
larger, the callback will be called less often.
If you want to obtain information at a different rate than the callback is called, you can have a look at the example plot_input.py which uses a separate function for obtaining information and a queue.Queue
for communications between them.
If you just want some code to be executed every, say, third time the callback is called, you can simply use a global counter variable and check and increment it in the callback.