I would like to simulate the trajectory of a particle in an electrical field. I want its position, velocity and acceleration at each time step. Each of these variables will be stored in an array so I can write it on a file and plot it later. My problem is that I can't modify the values of the arrays, when I print I only get the initial values repeated over the whole arrays.
int main(){
////// Some variable definitions for the physics //////
const float m_Ca = 40*1.66053886e-27;
const float Q_Ca = 1.60217646e-19;
const float U_dc = 1000;
const float z0_2 = 20*20; // mm
const float w_z_2 = 2*Q_Ca*U_dc/m_Ca/z0_2;
// time step
const float dt = 5e-9;
const float dt1 = 0.5*5e-9;
// simulation number of steps
const int i_free_fly = round(10/sqrtf(w_z_2)/dt);
///////////////////////////////////////////////////////
// allocating position, velocity and acceleration arrays
float* r_z = (float*)malloc(i_free_fly*sizeof(float));
float* v_z = (float*)malloc(i_free_fly*sizeof(float));
float* a_z = (float*)malloc(i_free_fly*sizeof(float));
// initializing arrays
r_z[0] = 1;
v_z[0] = 0;
a_z[0] = 0;
// Velocity-Verlet algorithm
// here I calculate the next steps position, velocity and acceleration
// for the current time step i I need info from the previous time step i-1
for (int i=1;i<i_free_fly;++i){
// update position
r_z[i] = r_z[i-1] + v_z[i-1]*dt + 0.5*a_z[i-1]*dt1*dt1;
// update acceleration
a_z[i] = m_Ca*w_z_2*r_z[i];
// update velocity
v_z[i] = v_z[i-1] + dt1 * (a_z[i-1] + a_z[i]);
}
return 0;
}
When printing r_z, v_z and a_z I get 1, 0, 0 and zero anytime. I do this to print the arrays.
for (int i=1;i<150;++i){
printf("%f\n",r_z[i]);
printf("%f\n",v_z[i]);
printf("%f\n",a_z[i]);
}
I'm new to C and pointers are still something weird to me. I don't know if using them is the proper way to do this but looking on internet I thought it was the best way to achieve my purpose but I may have missed something.
When working with very small numbers in C like this, you can't trust the %f
format operator for printf. Instead, use something like %e
to give you an exponent output which then won't be rounded:
for (int i=1;i<150;++i){
printf("%e\n",r_z[i]);
printf("%e\n",v_z[i]);
printf("%e\n",a_z[i]);
}
With a modified version we can see the acceleration as constant (to begin with) and the velocity increasing:
for( int i = 0; i < 156; i++ ) {
printf("r_z: %e a_z: %e v_z: %e\n", r_z[i], a_z[i], v_z[i]);
}
$ ./a.out
r_z: 1.000000e+00 a_z: 0.000000e+00 v_z: 0.000000e+00
r_z: 1.000000e+00 a_z: 8.010882e-19 v_z: 2.002721e-27
r_z: 1.000000e+00 a_z: 8.010882e-19 v_z: 6.008162e-27
r_z: 1.000000e+00 a_z: 8.010882e-19 v_z: 1.001360e-26
r_z: 1.000000e+00 a_z: 8.010882e-19 v_z: 1.401904e-26
r_z: 1.000000e+00 a_z: 8.010882e-19 v_z: 1.802449e-26
r_z: 1.000000e+00 a_z: 8.010882e-19 v_z: 2.202993e-26
r_z: 1.000000e+00 a_z: 8.010882e-19 v_z: 2.603537e-26
r_z: 1.000000e+00 a_z: 8.010882e-19 v_z: 3.004081e-26
r_z: 1.000000e+00 a_z: 8.010882e-19 v_z: 3.404625e-26
r_z: 1.000000e+00 a_z: 8.010882e-19 v_z: 3.805169e-26
r_z: 1.000000e+00 a_z: 8.010882e-19 v_z: 4.205713e-26
r_z: 1.000000e+00 a_z: 8.010882e-19 v_z: 4.606257e-26
r_z: 1.000000e+00 a_z: 8.010882e-19 v_z: 5.006802e-26
r_z: 1.000000e+00 a_z: 8.010882e-19 v_z: 5.407346e-26
r_z: 1.000000e+00 a_z: 8.010882e-19 v_z: 5.807890e-26
r_z: 1.000000e+00 a_z: 8.010882e-19 v_z: 6.208434e-26
r_z: 1.000000e+00 a_z: 8.010882e-19 v_z: 6.608978e-26
r_z: 1.000000e+00 a_z: 8.010882e-19 v_z: 7.009522e-26
r_z: 1.000000e+00 a_z: 8.010882e-19 v_z: 7.410066e-26
Or you could choose to use the %g
type field instead so printf
will decide whether to use an exponent representation or not depending on the value.