I am new to pygame I am making a simple game. In this code, I am trying to draw a rectangle when the mouse is at a certain position but it is not drawing it works when I print anything
import pygame
pygame.init()
res = (600,600)
screen = pygame.display.set_mode(res)
pygame.display.set_caption("Tic Tac Toe")
background = (255,150,150)
color_light = (170,170,170)
color_dark = (100,100,100)
hover_color = (255, 204, 203)
width = screen.get_width()
height = screen.get_height()
def draw_line():
pygame.draw.rect(screen, line_color, (190,10,10,580))
pygame.draw.rect(screen, line_color, (390, 10, 10, 580))
pygame.draw.rect(screen, line_color, (10, 200, 580, 10))
pygame.draw.rect(screen, line_color, (10, 390, 580, 10))
def highlight():
if 10 <= mouse[0] <= 10+180 and 10 <= mouse[1] <= 10+190:
pygame.draw.rect(screen, hover_color, (10, 10, 180, 190)) # X,Y,WIDTH,HEIGHT
if 205 <= mouse[0] <= 205+180 and 10 <= mouse[1] <= 10+190:
pygame.draw.rect(screen, hover_color, (200, 10, 190, 190)) # X,Y,WIDTH,HEIGHT
if 400 <= mouse[0] <= 400+190 and 10 <= mouse[1] <= 10+190:
pygame.draw.rect(screen, hover_color, (400, 10, 190, 190)) # X,Y,WIDTH,HEIGHT
if 10 <= mouse[0] <= 10+180 and 210 <= mouse[1] <= 210+180:
pygame.draw.rect(screen, hover_color, (10, 210, 180, 180)) # X,Y,WIDTH,HEIGHT
if 200 <= mouse[0] <= 200+180 and 210 <= mouse[1] <= 210+180:
pygame.draw.rect(screen, hover_color, (200, 210, 200, 180)) # X,Y,WIDTH,HEIGHT
if 400 <= mouse[0] <= 400+190 and 210 <= mouse[1] <= 210+180:
pygame.draw.rect(screen, hover_color, (400, 210, 190, 180)) # X,Y,WIDTH,HEIGHT
if 10 <= mouse[0] <= 10+180 and 400 <= mouse[1] <= 400+200:
pygame.draw.rect(screen, hover_color, (10, 400, 180, 190)) # X,Y,WIDTH,HEIGHT
if 200 <= mouse[0] <= 200+190 and 400 <= mouse[1] <= 400+200:
pygame.draw.rect(screen, hover_color, (200, 400, 190, 190)) # X,Y,WIDTH,HEIGHT
if 400 <= mouse[0] <= 400+190 and 400 <= mouse[1] <= 400+190:
pygame.draw.rect(screen, hover_color, (400, 400, 190, 190)) # X,Y,WIDTH,HEIGHT
while True:
screen.fill(background)
mouse = pygame.mouse.get_pos()
for ev in pygame.event.get():
if ev.type == pygame.QUIT:
pygame.quit()
if ev.type == pygame.MOUSEBUTTONDOWN:
if 10 <= mouse[0] <= 10 + 180 and 10 <= mouse[1] <= 10 + 190:
pygame.draw.rect(screen,background,(10,10,180,190))
pygame.display.update()
line_color = (212, 212, 255)
draw_line()
highlight()
pygame.display.update()
To make the rectangle permanent, you need to draw the rectangle in the application loop. The event occurs only once in a single frame. Add a variable clicked = False
. Set the variable when the event occurs. And draw the rectangle dependent on the state of the variable:
clicked = False
while True:
screen.fill(background)
mouse = pygame.mouse.get_pos()
for ev in pygame.event.get():
if ev.type == pygame.QUIT:
pygame.quit()
if ev.type == pygame.MOUSEBUTTONDOWN:
if 10 <= mouse[0] <= 10 + 180 and 10 <= mouse[1] <= 10 + 190:
clicked = True
line_color = (212, 212, 255)
draw_line()
highlight()
if clicked:
pygame.draw.rect(screen,background,(10,10,180,190))
pygame.display.update()
Simplify your code:
Create a list of pygame.Rect
objects for the rectangles
rect_list = [pygame.Rect(10, 10, 180, 190), ...]
Create a list for the stated of the fields
clicked_list = [0 for _ in rect_list]
Use collideponit
to test if the mouse is on a rectangle:
for rect in rect_list:
if rect.collidepoint(mouse):
pygame.draw.rect(screen, hover_color, rect)
Use collidepoint
to evaluate whether a field is clicked and to change the state of the field
if ev.type == pygame.MOUSEBUTTONDOWN:
for i, rect in enumerate(rect_list):
if rect.collidepoint(ev.pos):
clicked_list[i] = 1
Draw the field in a loop depending on its state:
for i, rect in enumerate(rect_list):
if clicked_list[i]:
pygame.draw.rect(screen,background,rect)
Complete code:
import pygame
pygame.init()
res = (600,600)
screen = pygame.display.set_mode(res)
pygame.display.set_caption("Tic Tac Toe")
background = (255,150,150)
color_light = (170,170,170)
color_dark = (100,100,100)
hover_color = (255, 204, 203)
width = screen.get_width()
height = screen.get_height()
def draw_line():
pygame.draw.rect(screen, line_color, (190,10,10,580))
pygame.draw.rect(screen, line_color, (390, 10, 10, 580))
pygame.draw.rect(screen, line_color, (10, 200, 580, 10))
pygame.draw.rect(screen, line_color, (10, 390, 580, 10))
rect_list = [
pygame.Rect(10, 10, 180, 190),
pygame.Rect(200, 10, 180, 190),
pygame.Rect(400, 10, 180, 190),
pygame.Rect(10, 210, 180, 190),
pygame.Rect(200, 210, 180, 190),
pygame.Rect(400, 210, 180, 190),
pygame.Rect(10, 400, 180, 190),
pygame.Rect(200, 400, 180, 190),
pygame.Rect(400, 400, 180, 190)]
clicked_list = [0 for _ in rect_list]
def highlight():
for rect in rect_list:
if rect.collidepoint(mouse):
pygame.draw.rect(screen, hover_color, rect)
while True:
mouse = pygame.mouse.get_pos()
for ev in pygame.event.get():
if ev.type == pygame.QUIT:
pygame.quit()
if ev.type == pygame.MOUSEBUTTONDOWN:
for i, rect in enumerate(rect_list):
if rect.collidepoint(ev.pos):
clicked_list[i] = 1
line_color = (212, 212, 255)
screen.fill(background)
draw_line()
highlight()
for i, rect in enumerate(rect_list):
if clicked_list[i] == 1:
pygame.draw.rect(screen,background,rect)
pygame.display.update()