I'm trying to render a 3D model using A-Frame. This is what I've done
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>glTF Test</title>
<meta name="description" content="OBJ Test">
<script src="https://aframe.io/releases/1.1.0/aframe.min.js"></script>.
</head>
<body>
<a-scene>
<!-- Assets definition -->
<a-assets>
<a-asset-item id="object-ref" src="/public/Scene/scene.gltf"></a-asset-item>
</a-assets>
<!-- Using the asset management system. -->
<a-gltf-model src="#object-ref" position="0 25 0"></a-gltf-model>
<!-- Camera and cursor -->
<a-camera position="0 25 15">
<a-cursor></a-cursor>
</a-camera>
<!-- Environment elements-->
<a-sky color="#000000"></a-sky>
<a-plane color="#1A1A1A" rotation="-90 0 0" width="500" height="500"></a-plane>
</a-scene>
</body>
</html>
This code works and rendering is done well.
However,I'm tryng to add some event listeners that enable to get the sceene coordinates (x, y, z) of the point where I clicked with mouse.
Is there any way to do this?
If you want to detect where the meshes were clicked, then the information is within the click
event detail:
entity.addEventListener("click", e => {
console.log(e.detail.intersection.point)
})
For example:
<script src="https://aframe.io/releases/1.1.0/aframe.min.js"></script>
<script>
AFRAME.registerComponent("foo", {
init: function() {
const text = document.querySelector("a-text")
// listen for clicks
this.el.addEventListener("click", e => {
// log the points
//console.log(e.detail.intersection.point)
let point = e.detail.intersection.point
let pointString = point.x.toFixed(2) + ", " + point.y.toFixed(2) + ", " + point.z.toFixed(2);
text.setAttribute("value", "Click at: " + pointString)
})
}
})
</script>
<a-scene cursor="rayOrigin: mouse" raycaster="objects: .clickable">
<a-text position="-1 2 -3" color="black"></a-text>
<a-box class="clickable" position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9" foo></a-box>
<a-sphere class="clickable" position="0 1.25 -5" radius="1.25" color="#EF2D5E" foo></a-sphere>
<a-cylinder class="clickable" position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D" foo></a-cylinder>
<a-plane class="clickable" position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4" foo></a-plane>
<a-sky class="clickable" color="#ECECEC" foo></a-sky>
</a-scene>
In case You wanted to click anywhere and get a point, it gets complicated because of mapping 2D <x, y>
-> 3D <x, y, z>
.
In this case I'd create a collision mesh (like a sphere) around the camera, use it to determine the clicked points.
<script src="https://aframe.io/releases/1.1.0/aframe.min.js"></script>
<script>
AFRAME.registerComponent("foo", {
init: function() {
const text = document.querySelector("a-text")
// listen for clicks
this.el.addEventListener("click", e => {
// log the points
//console.log(e.detail.intersection.point)
let point = e.detail.intersection.point
let pointString = point.x.toFixed(2) + ", " + point.y.toFixed(2) + ", " + point.z.toFixed(2);
text.setAttribute("value", "Click at: " + pointString)
})
}
})
</script>
<a-scene cursor="rayOrigin: mouse" raycaster="objects: .clickable">
<a-text position="-1 2 -3" color="black"></a-text>
<a-box position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9"></a-box>
<a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
<a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
<a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
<a-camera>
<a-sphere class="clickable" material="side: back" visible="false" foo></a-sphere>
</a-camera>
<a-sky color="#ECECEC"></a-sky>
</a-scene>