I cannot figure out how to create simple animations with the new Manim version (v0.2.0). For example, I would like to move a circle to an edge and at the same time scale it.
In the previous versions I would have done as follows:
class CircleAnimations(Scene):
def construct(self):
circle = Circle()
self.add(circle)
self.play(
circle.scale, 0.2,
circle.to_edge, UP
)
self.wait()
But since in the new version, to animate in the self.play
method we must use mobj.animate.method(parameters)
, I tried to rewrite the self.play
method as follows:
self.play(
circle.animate.scale(0.2),
circle.animate.to_edge(UP)
)
However this doesn't work: it seems to run only the first method, in this case, circle.animate.scale(0.2)
, and not both circle.animate.scale(0.2)
and circle.animate.to_edge(UP)
Any solution? Thanks in advance.
You can nest the animations like this:
self.play(
circle.animate.scale(0.2).to_edge(UP)
)
Another way would be to use the ApplyMethod
class:
self.play(
ApplyMethod(circle.scale, 0.2),
ApplyMethod(circle.to_edge, UP)
)