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luagarrys-mod

Trouble with Derma Button draw with function


I have some trouble with Derma SpawnIcon. When i draw 1 SpawnIcon with function it work okay, but when i try to use the same function and draw second SpawnIcon DoClick function work only for last SpawnIcon. I dont have any idea why that happens, and how to fix this, please help me :(

cl_hud.lua (in autroun)

function DrawCrateDERMA( textebat, mdl )

Frame = vgui.Create( "DFrame" ) --Создаёт окно.
    Frame:SetTitle( "Оружейный ящик" )  --Устанавливает название окна.
    Frame:SetSize( ScrW() * 800/1920, ScrH() * 600/1080 )
    Frame:Center()
    Frame:SetDraggable( false )
    Frame:ShowCloseButton( true )
    Frame:MakePopup(true)
    Frame:SetBackgroundBlur(false)
    Frame.Paint = function( self, w, h ) -- 'function Frame:Paint( w, h )' works too
    draw.RoundedBox( 5, 0, 0, w, h, Color( 25, 25, 25, 200 ) ) -- Draw a red box instead of the frame
end

--[[----------------Создаём панельки--------------]]

sheet = vgui.Create( "DPropertySheet", Frame )
sheet:Dock( FILL )

    --[[----------------Панелька 1--------------]]
panel1 = vgui.Create( "DPanel", sheet )

panel1.Paint = function( self, w, h ) draw.RoundedBox( 100, 0, 0, 280, 120, Color( 0, 0, 0, 0) ) end  
sheet:AddSheet( "Основное оружие", panel1, "materials/gunsicon.png" )
sheet.Paint = function( self, w, h ) -- 'function Frame:Paint( w, h )' works too
    draw.RoundedBox( 5, 0, 0, w, h, Color( 50, 50, 50, 150 ) ) -- Draw a red box instead of the frame
end

end



function DrawCratePrimWeapon(textebat, mdl, posx, posy, functonclick)

local DScrollPanel = vgui.Create( "DScrollPanel" , panel1 )
DScrollPanel:Dock( FILL )

DPanel = DScrollPanel:Add( "DPanel")
DPanel:SetPos( ScrW() * posx/1920, ScrH() * posy/1080 )
DPanel:SetSize( ScrW() * 200/1920, ScrH() * 100/1080 ) -- Set the size of the panel
DPanel:SetBackgroundColor(Color(25,25,25,155))

local ImgKnop = DScrollPanel:Add( "SpawnIcon", panel1 )
ImgKnop:SetPos( ScrW() * 0/1920, ScrH() * 0/1080 )              --// Set position
ImgKnop:SetSize( ScrW() * 200/1920, ScrH() * 100/1080  )            --// OPTIONAL: Use instead of SizeToContents() if you know/want to fix the size
ImgKnop:SetModel( mdl ) --// Set the material - relative to /materials/ directory
ImgKnop:SetParent(DPanel)
ImgKnop.DoClick = function()
print("SUKA")
end

local text1 = DScrollPanel:Add("DLabel",panel1)
text1:SetPos(ScrW() * 0/1920, ScrH() * 75/1080)
text1:SetText(textebat)
text1:SizeToContents()
text1:SetParent(DPanel)

end

cl_init.lua (in my entities)

include("shared.lua")
  

function ENT:Draw()
    self:DrawModel()
end

dob = 260

net.Receive("poslat", function()
DrawCrateDERMA("GAVNO","models/props_interiors/Furniture_Couch02a.mdl")
DrawCratePrimWeapon("228/1337","models/props_c17/furnitureStove001a.mdl", 25 , 25 )
DrawCratePrimWeapon("22345528/1337","models/props_c17/oildrum001.mdl", 25+dob , 25 )
DrawCratePrimWeapon("22328/1337","models/props_c17/lampShade001a.mdl", 25+dob+dob , 25 )
end)  

some pic, if my english was too bad, that you understand literally nothing from that text on top last SpawnIcon work ok

second and first SpawnIcon dont work(


Solution

  • function DrawCrateDERMA( textebat, mdl )
        
        local Frame = vgui.Create( "DFrame" ) --Создаёт окно.
        Frame:SetTitle( "Оружейный ящик" )  --Устанавливает название окна.
        Frame:SetSize( ScrW() * 800/1920, ScrH() * 600/1080 )
        Frame:Center()
        Frame:SetDraggable( false )
        Frame:ShowCloseButton( true )
        Frame:MakePopup(true)
        Frame:SetBackgroundBlur(false)
        Frame.Paint = function( self, w, h ) -- 'function Frame:Paint( w, h )' works too
            draw.RoundedBox( 5, 0, 0, w, h, Color( 25, 25, 25, 200 ) ) -- Draw a red box instead of the frame
        end
        
        --[[----------------Создаём панельки--------------]]
        
        local sheet = vgui.Create( "DPropertySheet", Frame )
        sheet:Dock( FILL )
        
        --[[----------------Панелька 1--------------]]
        local panel1 = vgui.Create( "DPanel", sheet )
        panel1.Paint = function( self, w, h ) draw.RoundedBox( 100, 0, 0, 280, 120, Color( 0, 0, 0, 0) ) end  
        sheet:AddSheet( "Основное оружие", panel1, "materials/gunsicon.png" )
        sheet.Paint = function( self, w, h ) -- 'function Frame:Paint( w, h )' works too
            draw.RoundedBox( 5, 0, 0, w, h, Color( 50, 50, 50, 150 ) ) -- Draw a red box instead of the frame
        end
        
        local DScrollPanel = vgui.Create( "DScrollPanel" , panel)
        DScrollPanel:Dock( FILL )
    
        return DScrollPanel
    end
        
    function DrawCratePrimWeapon(panel, textebat, mdl, posx, posy, functonclick)
        
        local DPanel = panel:Add( "DPanel")
        DPanel:SetPos( ScrW() * posx/1920, ScrH() * posy/1080 )
        DPanel:SetSize( ScrW() * 200/1920, ScrH() * 100/1080 ) -- Set the size of the panel
        DPanel:SetBackgroundColor(Color(25,25,25,155))
        
        local ImgKnop = DPanel:Add( "SpawnIcon" )
        ImgKnop:SetPos( ScrW() * 0/1920, ScrH() * 0/1080 )              --// Set position
        ImgKnop:SetSize( ScrW() * 200/1920, ScrH() * 100/1080  )            --// OPTIONAL: Use instead of SizeToContents() if you know/want to fix the size
        ImgKnop:SetModel( mdl ) --// Set the material - relative to /materials/ directory
        ImgKnop:SetParent(DPanel)
        ImgKnop.DoClick = function()
            print("SUKA")
        end
        
        local text1 = DScrollPanel:Add("DLabel",panel)
        text1:SetPos(ScrW() * 0/1920, ScrH() * 75/1080)
        text1:SetText(textebat)
        text1:SizeToContents()
        text1:SetParent(DPanel)
        
    end
        
    local panel = DrawCrateDERMA("GAVNO","models/props_interiors/Furniture_Couch02a.mdl")
    DrawCratePrimWeapon(panel,"228/1337","models/props_c17/furnitureStove001a.mdl", 25 , 25 )
    DrawCratePrimWeapon(panel,"22345528/1337","models/props_c17/oildrum001.mdl", 25+dob , 25 )
    DrawCratePrimWeapon(panel,"22328/1337","models/props_c17/lampShade001a.mdl", 25+dob+dob , 25 )