I am building a Windows Electron app that will move and resize an active window.
I am using ffi-napi
to access user32 specific functions such as GetForegroundWindow, ShowWindow, & SetWindowPos.
const ffi = require('ffi-napi');
// create foreign function
const user32 = new ffi.Library('user32', {
'GetForegroundWindow': ['long', []],
'ShowWindow': ['bool', ['long', 'int']],
'SetWindowPos': ['bool', ['long', 'long', 'int', 'int', 'int', 'int', 'uint']]
});
// get active window
const activeWindow = user32.GetForegroundWindow();
// force active window to restore mode
user32.ShowWindow(activeWindow, 9);
// set window position
user32.SetWindowPos(
activeWindow,
0,
0, // 0 left have margin on left 🤔
0, // 0 top have margin on top 🤔
1024,
768,
0x4000 | 0x0020 | 0x0020 | 0x0040
);
Now to my problem 🙂
I need to get the active window dimension. I am searching the web and I found GetWindowRect.
The problem is when I add it to the user32 functions, I am not sure what is the 2nd param (RECT) requires.
// create foreign function
const user32 = new ffi.Library('user32', {
'GetForegroundWindow': ['long', []],
'ShowWindow': ['bool', ['long', 'int']],
+ 'GetWindowRect': ['bool', ['int', 'rect']],
'SetWindowPos': ['bool', ['long', 'long', 'int', 'int', 'int', 'int', 'uint']]
});
...
// get active window dimensions
user32.GetWindowRect(activeWindow, 0);
...
This is the error I am getting:
A javascript error occurred in the main process
Uncaught Exemption:
TypeError: error setting argument 2 - writePointer: Buffer instance expected as
third argument at Object.writePointer
Hoping anyone can help me. Thank you in advance. 🙏
This is how I solve my issue 🙂
...
// create rectangle from pointer
const pointerToRect = function (rectPointer) {
const rect = {};
rect.left = rectPointer.readInt16LE(0);
rect.top = rectPointer.readInt16LE(4);
rect.right = rectPointer.readInt16LE(8);
rect.bottom = rectPointer.readInt16LE(12);
return rect;
}
// obtain window dimension
const getWindowDimensions = function (handle) {
const rectPointer = Buffer.alloc(16);
const getWindowRect = user32.GetWindowRect(handle, rectPointer);
return !getWindowRect
? null
: pointerToRect(rectPointer);
}
// get active window
const activeWindow = user32.GetForegroundWindow();
// get window dimension
const activeWindowDimensions = getWindowDimensions(activeWindow);
// get active window width and height
const activeWindowWidth = activeWindowDimensions.right - activeWindowDimensions.left;
const activeWindowHeight = activeWindowDimensions.bottom - activeWindowDimensions.top;
...
I use this code on my small project called Sōkan.