I'm trying to make a sprite move when the arrow keys are pressed (just left and right) but nothing is happening. I've been trying to get this to work but I wasn't able to do it. The sprite gets drawn but it doesn't move, it just stays there. Here's the code:
import pygame
pygame.init()
class Player(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
self.sprites = []
self.sprites.append(pygame.image.load('Sprites/Player/running1.png'))
self.sprites.append(pygame.image.load('Sprites/Player/running2.png'))
self.sprites.append(pygame.image.load('Sprites/Player/running3.png'))
self.sprites.append(pygame.image.load('Sprites/Player/running4.png'))
self.sprites.append(pygame.image.load('Sprites/Player/running5.png'))
self.sprites.append(pygame.image.load('Sprites/Player/running6.png'))
self.current_sprite = 0
self.image = self.sprites[self.current_sprite]
self.rect = self.image.get_rect()
self.rect.topleft = [x,y]
self.x = self.rect.x
self.y = self.rect.y
self.walking = False
self.vel = 5
def walk(self):
self.walking = True
def update(self):
if self.walking == True:
self.current_sprite += 1
if self.current_sprite >= len(self.sprites):
self.current_sprite = 0
self.walking = False
self.image = self.sprites[self.current_sprite]
sWidth = 800
sHeight = 400
screen = pygame.display.set_mode((sWidth,sHeight))
pygame.display.set_caption("Game")
background = pygame.image.load('Sprites/Background/bg1.jpg')
allSprites = pygame.sprite.Group()
player = Player(300,230)
allSprites.add(player)
clock = pygame.time.Clock()
keepGoing = True
while keepGoing:
clock.tick(20)
for event in pygame.event.get():
if event.type == pygame.QUIT:
keepGoing = False
Now, I want to have it move whenever I hit an arrow key.
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player.x -= player.vel
elif keys[pygame.K_RIGHT]:
player.x += player.vel
else:
player.walking = False
screen.blit(background, (0,0))
allSprites.draw(background)
allSprites.update()
pygame.display.flip()
The position of the player is stored in self.rect
. The rect
attribute is used by pygame.sprite.Group.draw
to draw the Sprite. Therefore you must update player.rect.x
and player.rect.y
rather than player.x
and player.y
. You don't need the attributes x
and y
at all:
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player.rect.x -= player.vel
elif keys[pygame.K_RIGHT]:
player.rect.x += player.vel