I had the following code in Swift to fill a status bar within its container, in relation to the completion of a quiz percentage by changing its width dynamically and it worked fine in 2018:
func updateUI() {
questionCounter.text = "\(Texts.questionCounter) \(questionNumber + 1)"
progressBar.frame.size.width = (containerOfBar.frame.size.width / CGFloat(allQuestions.list.count)) * CGFloat(questionNumber)
}
The instantiation of the elements have been made by closures in this way:
private let containerOfBar: UIView = {
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = false
view.backgroundColor = .white
view.layer.cornerRadius = 8
view.layer.borderColor = UIColor.white.cgColor
view.layer.borderWidth = 2
return view
}()
private let progressBar: UIView = {
let bar = UIView()
bar.backgroundColor = .blue
bar.translatesAutoresizingMaskIntoConstraints = false
return bar
}()
The auto-layout graphic constraints for the container and the bar, have been set in the following code only without a storyboard.
The bar itself:
progressBar.leadingAnchor.constraint(equalTo: containerOfBar.leadingAnchor, constant: 2),
progressBar.topAnchor.constraint(equalTo: containerOfBar.topAnchor, constant: 2),
progressBar.bottomAnchor.constraint(equalTo: containerOfBar.bottomAnchor, constant: 2),
The container of the bar:
containerOfBar.centerXAnchor.constraint(equalTo: optionsViewContainer.centerXAnchor),
containerOfBar.topAnchor.constraint(equalTo: optionsView[enter image description here][1].bottomAnchor, constant: self.view.frame.size.height/42),
containerOfBar.bottomAnchor.constraint(equalTo: optionsViewContainer.bottomAnchor, constant: -self.view.frame.size.height/42),
containerOfBar.widthAnchor.constraint(equalTo: optionsViewContainer.widthAnchor, multiplier: 0.3),
In the link, there is the image of the completion bar drawn by code.
Can't understand why the frame.width
property doesn't work anymore, maybe a change in constraints workflow logic that I am missing...
I tried also to use the code of the function separately, but it seems like frame.width
is not dynamically usable anymore.
Any suggestions?
You are mixing constraints with explicit frame settings, which won't give you the desired results. Each time auto-layout updates the screen, it will reset your progressBar.frame.size.width
back to its constraint value -- in this case, it will be Zero because you didn't give it one.
A better approach is to set a Width Anchor on the progressBar
. Make it equal to the Width Anchor of containerOfBar
, with a multiplier
of the percent of progress, and a constant
of -4
(so you have 2-pts on each side).
Here's an example. It uses a questionCounter
of 10
... each time you tap the screen, it will increment the "current question number" and update the progress bar:
class ProgViewController: UIViewController {
private let containerOfBar: UIView = {
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = false
view.backgroundColor = .white
view.layer.cornerRadius = 8
view.layer.borderColor = UIColor.white.cgColor
view.layer.borderWidth = 2
return view
}()
private let progressBar: UIView = {
let bar = UIView()
bar.backgroundColor = .blue
bar.translatesAutoresizingMaskIntoConstraints = false
return bar
}()
private let questionCounter: UILabel = {
let v = UILabel()
v.backgroundColor = .cyan
v.translatesAutoresizingMaskIntoConstraints = false
return v
}()
var numberOfQuestions = 10
var questionNumber = 0
// width constraint of progressBar
var progressBarWidthConstraint: NSLayoutConstraint!
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .systemYellow
containerOfBar.addSubview(progressBar)
view.addSubview(containerOfBar)
view.addSubview(questionCounter)
// create width constraint of progressBar
// start at 0% (multiplier: 0)
// this will be changed by updateUI()
progressBarWidthConstraint = progressBar.widthAnchor.constraint(equalTo: containerOfBar.widthAnchor, multiplier: 0, constant: -4)
progressBarWidthConstraint.priority = .defaultHigh
NSLayoutConstraint.activate([
progressBarWidthConstraint,
progressBar.leadingAnchor.constraint(equalTo: containerOfBar.leadingAnchor, constant: 2),
progressBar.topAnchor.constraint(equalTo: containerOfBar.topAnchor, constant: 2),
progressBar.bottomAnchor.constraint(equalTo: containerOfBar.bottomAnchor, constant: -2),
//The container of the bar:
containerOfBar.centerXAnchor.constraint(equalTo: view.centerXAnchor),
containerOfBar.topAnchor.constraint(equalTo: view.topAnchor, constant: 100),
containerOfBar.heightAnchor.constraint(equalToConstant: 50),
containerOfBar.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 0.9),
// label under the container
questionCounter.topAnchor.constraint(equalTo: containerOfBar.bottomAnchor, constant: 8.0),
questionCounter.leadingAnchor.constraint(equalTo: containerOfBar.leadingAnchor),
questionCounter.trailingAnchor.constraint(equalTo: containerOfBar.trailingAnchor),
])
// every time we tap on the screen, we'll increment the question number
let tap = UITapGestureRecognizer(target: self, action: #selector(self.nextQuestion(_:)))
view.addGestureRecognizer(tap)
updateUI()
}
@objc func nextQuestion(_ g: UITapGestureRecognizer) -> Void {
// increment the question number
questionNumber += 1
// don't exceed number of questions
questionNumber = min(numberOfQuestions - 1, questionNumber)
updateUI()
}
func updateUI() {
questionCounter.text = "Question: \(questionNumber + 1) of \(numberOfQuestions) total questions."
// get percent completion
// for example, if we're on question 4 of 10,
// percent will be 0.4
let percent: CGFloat = CGFloat(questionNumber + 1) / CGFloat(numberOfQuestions)
// we can't change the multiplier directly, so
// deactivate the width constraint
progressBarWidthConstraint.isActive = false
// re-create it with current percentage of width
progressBarWidthConstraint = progressBar.widthAnchor.constraint(equalTo: containerOfBar.widthAnchor, multiplier: percent, constant: -4)
// activate it
progressBarWidthConstraint.isActive = true
// don't mix frame settings with auto-layout constraints
//progressBar.frame.size.width = (containerOfBar.frame.size.width / CGFloat(allQuestions.list.count)) * CGFloat(questionNumber)
}
}
It will look like this: